Great patch notes, but my 5 biggest pain points weren't addressed.
1. Batch reforge is my top need - my wrist is dying over here.
2. Instilling maps still is going to take that many clicks every single time? 3. Nothing to address towers + tablet overlaps and the drudgery of running throwaway maps to turn them on? Even a band-aid solution would be OK here... 4. Wisp behavior is completely unchanged? I made a long post with nearly a dozen major problems with how wisps select and possess targets, and we got no improvement here? 5. Quant and Rarity will still be mandatory map mods even after the modifier change. It seems we might be getting less of those now, which will help a bit, but I am still concerned about the situation that most waystones will still feel bad to run if they don't have both of these. Last bumped on Aug 22, 2025, 10:12:15 AM
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That tracks. 2./3./5. were exactly the things which made me quit endgame in 0.2 early. Im really in love with the gameplay of poe2 but these heavy endgame annoyances are really tough to play through. Im glad they address these in almost every QnA but in my opinion they need to implement changes to that as fast as possible. How many players will actually overcome this reccuring wall of frustration and stay in the endgame.
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