Infernalist: pathing issues with Infernal Hound
Hello,
I noticed an issue with minion pathing. Infernal Hound often gets stuck in narrow corridors, likely due to its hitbox and ends up blocking other minions from following. Normally this wouldn’t be a big problem, because when the player moves far enough away, minions are automatically re-summoned next to the character (I assume this is intended to prevent them from getting stuck). However if the distance between the player and the minions is not large enough they are not automatically re-summoned. This forces the player to manually re-summon them, which can be very problematic in combat situations (enemies attacking, intense phases, risk of dying, etc.). I took a screenshot of the spot where the Infernal Hound got stuck and blocked the others and also another one after moving further away, to show that it is not just a minor issue. I also included a small screenshot of the minimap only, to clearly show the distance required before minions are automatically re-summoned next to the character. This problem was very evident in the “Sandwept Marsh” area but it basically happens in any path where there are narrow passages caused by corridors or environmental objects. Have a nice day ![]() Last bumped on Aug 20, 2025, 11:25:59 AM
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