Chaos trial boss bleed attacks could use some love (some debuff effects) [suggestions]
Bleed attacks on Chimera and Zombie byrd are only dangerous if you are not expecting the bleed (very first few runs) after that they can be ignored completely, which makes these bosses rather bland compare to Nado byrd.
Why not add some other effects to them that are not damage based? Chimera does this big wound up and smash- why not force a heavy stun on player if in range? Zombie byrd has this spikey spiral- why not skewer the player into those spikes immobilizing the player for few seconds and only start the bleed after spikes recede?
Spoiler
also i don't know if its a different color pallet or the telegraph on this ability changed? the old trailers:
https://youtu.be/Go4ykizk_Uo?si=oRQn9i13s_7klXHu&t=88 for this boss show very nice telegraph and large spikes, but in chaos trial it feels.... smaller? harder to see? Last bumped on Aug 20, 2025, 5:24:44 AM
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Half the time the spikes don't even render before the damaging portion of the attack goes out. These types of telegraphs should be prioritized for squeaky-clean optimization!
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