Intimidate from Intimidation Cry

Intimidate from Intimidation Cry gets removed if you use another warcry (e.g. autoexertion).
Please fix if it is not intended.

Also have a question, because I cannot test it in the game:

So it is obvious that Intimidate from Intimidation Cry gets removed because the animation (red glitter on the enemy model) gets removed the moment you use another warcry,

however Intimidation from other sources doesn't have animation (Cleaving notable, Rage mastery).

so I cannot test if for example I apply Intimidation from Cleaving and then Intimidation Cry triggers and then another Warcry happens - will I retain the Intimidate from Cleaving or will it be overridden by Intimidation Cry and then removed with another warcry?
Last bumped on Aug 18, 2025, 7:05:23 PM
This is important to me because I just want a reliable source of Intimidate and if my warcries are removing Intimidate then I'm just gonna stop relying on Cleaving and the only reliable source of Intimidate will be the Rage Mastery
Its intended.

"The Intimidate debuff from this warcry is conditional based on this warcry's taunt affecting the target. Overwriting the taunt, such as with another warcry or through #% chance to Taunt on Hit, will remove the Intimidate debuff early. This can make its uptime unreliable in any setup that uses more than one warcry."

It also specifically says enemies taunted by THIS warcry are intimidated.
Last edited by gladiatorpie#3317 on Aug 18, 2025, 4:52:53 PM
Makes sense, but does the Intimidate from the Cleaving Notable gets overridden by the Intimidation Cry Intimidate?
Like can there be multiple instances of Intimidate (like poison) or there can only be 1 Intimidate on the enemy (like ignite)?
Intimidate is a binary state. You either take 10% increased attack damage or you dont. It cant stack.
Last edited by gladiatorpie#3317 on Aug 18, 2025, 6:13:39 PM
You misunderstood the question, I know that that it can't stack beyond 10%.

The Intimidate from Cleaving is not removed from other taunts, like the Intimidate from Intimidation Cry. However it is likely removed by the Intimidation from Intimidating Cry which in turn is removed by taunts from other Warcries. So I'm just looking to confirm if the Intimidation from Cleaving is removed and overridden by the Intimidation from Intimidating Cry
Ah I see what you mean now. And I am unsure of the answer for that.

If no one else comes with an answer maybe you can test it in PvP and see if the other player still takes increased damage.
Last edited by gladiatorpie#3317 on Aug 18, 2025, 6:51:02 PM
Debuffs are typically "stacked" up on a target, but only the strongest one is actually active, with exceptions like poison having unlimited active or wither up to 15 active.

Ignite, for example, even though only 1 ignite is active by default (there are ways to increase the active limit), there are multiple ignites on the target that are ready to take over when the strongest one falls off in order of how big the ignite is if they are still on the target via duration when the strongest one falls off. So by that logic, I would assume intimidate does the same, but as gladiator said, PvP would be the only true test for that. PvP should have a debuff icon for intimidate, so luckily not super complicated to test compared to some other tests.

I would assume that it does "stack" them because consider something like Champ/Scion permanent intimidate. Theoretically, if you apply other intimidate and then remove it, that permanent one should remain on the target. Otherwise that is potentially a whole different bug as it's not really permanent?

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