Feedback for Bestiary, Incursion, and Syndicate QoL

Beasts - tedious bottling, Einhar too slow throwing nets

- There is no way to filter yellow beasts from red. Typing yellow does nothing, and typing !craicic, !fenumal etc does not omit those entries like it would in a stash tab search. Instead, the "!" is ignored.

- Individually bottling yellow beasts is way too time-consuming. No filter means you're sifting through an equal amount of red beasts to click back and forth from side to side putting each in your inventory one at a time. A simple solution would be to let us pick up an entire stack of bestiary orbs and shift/ctrl click a beast to add it instantly to our inventory.

- If your build is even remotely fast, you must sit and wait on beasts for einhar to capture them. one or two here and there is fine, but standing around for 10-15 seconds when you encounter a large number of beasts feels bad. Could simply increase his animation speed or let him throw multiple nets at a time. Anything to prevent idling in a map.

Incursion - no map inside incursions, no way to filter by open/closed rooms in stash

- I've shown multiple players incursion locus of corruption/doryani farming this league and every one of them has expressed disappointment that there is no way to see the temple once you're in an incursion. Forgetting which door you're meant to open feels bad. You get used to it, sure, but I'm positive the majority of players would appreciate having this option, even if the timer isn't paused.

- Trade site differentiates between open/closed temple rooms, but the stash search function does not. Would be nice to be able to verify without needing to individually check each temple. Could even just make tier 3 rooms a different color in the list so it's faster to check.

Syndicate - Reinforcement mechanic punishes hard-hitting builds

- If you one-shot syndicate members, which is very easy if you're running strong builds or ones that hit hard but slow (like crushing fist gladiator), you get no reinforcements. Having to run a separate skill setup that deals tiny damage and tiptoe around incursion encounters shouldn't be the solution here.

If I'm wrong on any of this or there are solutions, please let me know. I love these mechanics and want them to be better to run for everyone. Prices are high, especially with yellow beasts, because they're overly tedious and people don't enjoy it, which I'm sure is something GGG wants to fix. Thank you for reading
Last bumped on Aug 19, 2025, 11:39:42 AM
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Krozra#7885 wrote:
If I'm wrong on any of this or there are solutions, please let me know.

You are wrong on "Incursion - no map inside incursions". Just click F or what hotkey you use to open "League interface", same key for open doors in Heist. And you see the map inside incursion.

As for "filter doesn't differentiate between open/closed rooms" as for me it's not a big problem. You don't farm 50+ temples per hours, so it not so hard to manually check is the Locus open or not. At least for me.
I agree with you.
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Last edited by HadrianSylve#2746 on Aug 22, 2025, 6:57:48 AM
+1
There are ways to filter beasts with regex. You can filter reds first, capture/release what you want, then you are left with yellows only.

This is how I've done it for years.
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