boss hp bars

move them a little bit. Cant see buffs and de-buffs of players due to them being covered by their stupid bars.

I was asking for it on reddit, due to most suggestions here being ignored. When their large hp bars were implemented. This was not addressed, fixed nor talked about.
Last bumped on Aug 18, 2025, 9:34:50 AM
That part of the UI needs a whole rework, not just boss health bars, auras/buffs/debuffs icons, whenever I use Venom Gyre I struggle to check how many projectiles I have captured, plague bearer same thing, Elusive viró disca e toca o mesmo, all because sometimes their icons is in the middle of everything else.
Pff, who even plays Standard?
+1
Maybe make buff icons smaller because nowadays we have so many, and they go offscreen.
And move boss health bar to some other area (or at least add option to disable it)
Last edited by felix0808#2550 on Aug 15, 2025, 10:08:51 PM
Lets say you are in the start of the league or your build is in its first steps in T16 maps. No investment and no megalucky drops.
You decidew to do the King in the mist, You do have a build that has more than 4 buff icons.
Suddenly you can't see the de-buff king throws at you (move/do not move).
"
Aeon42#2688 wrote:
Lets say you are in the start of the league or your build is in its first steps in T16 maps. No investment and no megalucky drops.
You decidew to do the King in the mist, You do have a build that has more than 4 buff icons.
Suddenly you can't see the de-buff king throws at you (move/do not move).


Debuffs are displayed in a second row under the buffs. They are not mixed in with the buffs in the top row. They used to many leagues ago I think, but this was changed (thank god!).

But I agree that buffs, boss hp bar and also the latency and performance graph can all interfere with each other in really awkward ways.

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