Kingsmarch multi-job workers: Give an indicator to which job their wages come from

Its just a small Kingsmarch QOL, but it would be nice to know, since wage comes from the highest paid job.

Its easy to see mapping is way higher than the others, but thats the exception, for workers with different combinations of jobs/levels, it would help a lot for someone who wants to know what average/overpriced cost are for each skill, as to not invest way more gold on wages.

I know, you can get used to those by comparing and playing a lot, but i like to spend my "excel sheets" time on building actual characters, not capitalist efficiency.

This would simply make it easier for someone to start grasping how much each job should cost, instead of constantly wondering "Is this lv2 farmer worth it, or is it overpriced because of this other lv3 skill?" and needing an actual community made excel sheet with pooled data.

This proposal doesnt take away all the comparing and optimization either, i dont think dumbing everything down is the way, its just so you can understand it properly.
Last edited by Teki_62#9912 on Aug 14, 2025, 9:15:36 AM
Last bumped on Aug 15, 2025, 2:25:28 AM
You only have to go through a couple screens of helper rerolls to be able to sort this out for yourself, no spreadsheet needed.

Asking the devs to code this is like standing in the kitchen and calling your partner at work to ask them to come home and make you a cup of coffee.
“Freedom is what we do with what is done to us.”
"
Teki_62#9912 wrote:
Its just a small Kingsmarch QOL, but it would be nice to know, since wage comes from the highest paid job.

Its easy to see mapping is way higher than the others, but thats the exception, for workers with different combinations of jobs/levels, it would help a lot for someone who wants to know what average/overpriced cost are for each skill, as to not invest way more gold on wages.

I know, you can get used to those by comparing and playing a lot, but i like to spend my "excel sheets" time on building actual characters, not capitalist efficiency.

This would simply make it easier for someone to start grasping how much each job should cost, instead of constantly wondering "Is this lv2 farmer worth it, or is it overpriced because of this other lv3 skill?" and needing an actual community made excel sheet with pooled data.

This proposal doesnt take away all the comparing and optimization either, i dont think dumbing everything down is the way, its just so you can understand it properly.


The really big cost is going to be mappers. The lowest are miners and smelters. Shippers is the third lowest, followed by farmers and disenchanters at almost the same.

So you really don't want miner and smelter mixed with anything but low level sailing.

Avoid mapping for pretty much any non mapper worker. Farming and Disenchanting CAN get expensive on crappy rolls.

This is not very hard to remember - once you Engauge with the mechanic, you will very quickly learn the general price ranges of the workers.

Now, if you don't like doing this, then perhaps you should look at a different mechanic - PoE is diverse enough that there is something for every taste.

I hope this helps some.

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