Heist crashes regularly when attacking enemies

In Heist I've crashed multiple times while my Heist companion is opening a chest, but only when I attacked the newly spawning enemies (the ones spawning from the wall).

I had the issue with Lightning Arrow and Tornado Shot so far.

The issue also happened when I tried to escape the Heist contract.

So far I've had the issue with Vinderi accompanying me. I'll run a couple more without Vinderi and update this post accordingly.
UPDATE: the crash also happened with other companions

The character I'm using is "Ingegred" in Mercenary SSF with the same setup I currently have.

Edit: also had this crash (crashing to main menu) while mapping
Last edited by DasLewis#4632 on Aug 11, 2025, 6:43:27 PM
Last bumped on Sep 12, 2025, 8:47:32 AM
Same, can't do heists this league cause freezing/not responding (then crashing) 2-3 times per heists, playing Inquisitor Glacial Hammer, same scenario : crashing when attacking newly, close to alls, spawned enemies. Mercenary is a wander STR/INT, Heist worker is Isla, writing this as it happens for the 3rd time in 5 min, everytime when i try to open a big reward chest in a bunker zone.
Edit : Happens with Huck as well, same scenario, but lockpicking mission. Same zone. Happened as well on killing enemies spawning in the room where the target is.
Last edited by Stanyser#4606 on Aug 26, 2025, 3:05:58 PM
Just happened to me twice.

Parameters:
- Mansion Contract
- newly spawned Mob is hit
- Rage Vortex of Berserking (enormous amounts of hits per second)

Once I had Karst with me, the other time it was Huck.

The first time it happened on the way out after the alarm started and the second happened when a reward room chest was to be opened and the spawning mobs where assaulted.

I am putting down Heist for now. Too risky loosing stuff like this.
Sadly, I need to bump this.

This happens aswell outside of heist contracts. In maps just aswell as Delve. Same character, "same situation": lots of just spawning mobs get hit (by attacks; not spells!).

I have two additionals characters this league and both are spell based and I had not once this issue with them.

But a straight hint is that it seems to happen with freshly spawned mobs (in my case rather large groups) combined with with a very high hit frequency (attack based hits).

Maybe I should also add, that almost each and every hit applies and/or triggers impale. And there are three sources of corpse detonation on conditional deaths. So there's a lot going on ...

Hopefully the issue can be sorted out as it is rather annoying and frustrating.

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