FPS drops in delirium
My specs:
AMD Ryzen 7 7800X3D 32GB DDR5 6000 AMD RX 9070 XT 16GB In high levels of Delirium such as simmulacrum or even just running deli mirror with breach & beyond on strand map I am having spikes when I drop below 10 fps and usual die as result. During these spikes I can see the cpu response time going from 4-10 ms to 80-110ms. I've tried tons of different configurations, and I have not been able to get it to feel good. This is my current setup which is a D+ rating at best. Typically the first 3/4ths of the map are fine but the higher level of delirium I go the laggier it gets. Same with Sims wave 12+ starts getting very laggy. Renderer: DirectX12 Render Resolution: Quality VSync: Off Foreground Cap: 60 (Enabled) Background Cap: 30 (Enabled) Antialiasing: Off Upscale Mode: FSR Sharpness: 100% Lighting: Shadows Shadow Quality: Low Sun shadow Quality: Low Number of lights: Low Bloom: 25% Depth of Field: Disabled Water Detail Level: low Texture Quality: High Texture Filtering: 8x Dynamic Culling: Enabled Dynamic Resolution: Enabled Target Framerate: 60 Engine Multithreading: Enabled Last bumped on Aug 11, 2025, 4:21:53 PM
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Turns out the mana reservation rune graft was causing most of the lag. After removing it I was pretty much lag free again.
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