Patch 0.3 "confirmed updates" and my wishes
Here is a video that I made I would appreciate everyone giving it a watch to the end and give your feed back and maybe if the developers see it they can get take a few things into account.
https://youtu.be/f4GvOf15r0E?si=OWVHOoEGEtj5MjEg Last bumped on Aug 12, 2025, 2:41:54 AM
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One thing I forgot to add in this video that I've stated countless times is, we need a skill tag that applies to warcries so you can scale them. There also needs to be more that happens with leveling them up because infernal cry doesn't get a whole lot from leveling it up. Maybe make some uniques that change warcry skill tags or something, more uniques that change the way things interact would be great also.
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+1
Good summary video! |
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" You're posting on a text forum, don't link a video, type out your thoughts. |
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Blight, Delve, Incursion, etc coming to 0.3 LETS GOOOOO!!! :)
Let's work together to make this world a better place :)
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For real wouldve been simpler if you just post it all here for the devs to read instead of forcing it into a video which probably not everyone will watch it specially devs who might have no time for this.
Here I did the work for you this time. This should simplify things. Main Topics Covered Confirmed developer changes Community predictions/wishes Creator’s “Hail Mary” personal wishes 1. Optimization Priority Top request: Better optimization, especially for consoles (PS5 shown). 2. Confirmed & Predicted Changes Skill & Ascendancy Buffs: Focus on underused skills and ascendancies. Cruel difficulty removed (campaign streamlining). Atlas improvements: New events, refined map mods, better loot from pinnacle bosses. Better Minion AI. Weapon swap improvements: Reflect weapon attack speed, prevent mid-combat swaps. Movement tweaks: More responsive feel. New trade systems similar to Alva Temple trade. Crafting tutorials for new players. 3. Skill Balance & Endgame Changes Skills should scale into endgame (not act 1 strong but red map weak). Melee needs faster attack times, better scaling with attack speed. Some skills (e.g., Lightning Spear) are overpowered with little investment vs. weaker melee trees. 4. Ascendancy Node Adjustments Example issue: Blood Mage first 2 points are “mandatory” and often a net negative. Desire for more connectivity between nodes for flexible paths. Totem/Spirit choice should be selectable, not random. 5. Campaign Changes Cruel difficulty removed. Streamlined early acts for faster progression. Smaller, more linear maps with rewards for exploration (avoid unrewarding dead ends). 6. Endgame & Mapping Atlas enhancements: New map events, random encounters, better loot. Community wishes: Simpler map layouts. More league mechanics. New bosses (confirmed: tribal bosses). 7. Movement & Swap Adjustments Weapon swap respects attack speed; safeguards vs. accidental swaps mid-combat. Movement responsiveness improvements. Community request: +15–20% baseline movement speed to offset hidden gear penalties. 8. Crafting & Trading Crafting tutorials for affixes, item bases, outcomes. Prototyping in-game trade systems like Alva Temple. Community wants: Real crafting bench for more agency. Better currency stacking/sorting. 9. Creator’s Hail Mary / Wish List Passive tree simplification: More generic modifiers (“increased damage”) instead of overly specific ones. Remove “give one stat but take another” tradeoffs on passive nodes. More resistance nodes and global defenses to free up gear suffixes. New uniques to refresh stale mechanics (e.g., war cries). Add more weapon types: axes, daggers, flails. Add druid and templar classes. Power fantasy idea: dual-wield shields (damage from main-hand shield skill, defenses from off-hand). 10. Closing Message Encourages comments on missed ideas. Last edited by SaKRaaN#0012 on Aug 11, 2025, 3:32:35 PM
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Thank you for your very concise summary of the video.
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Thanks bro....but dissaponting if these are all the new coming features in patch 0.3.0.
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So new acts, new features, and new classes, and weapon types is disappointing to you? What would you suggest?
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" Bug fixes, defence balance, buffed runes or corruptable, true innovative ideas in Endgame and not just promises, fixed reload issues, more build diversity. I don't believe anymore what Devs spoiling for patch 0.3.0. With every new patch 20% more punishments come and 30% more bugs. 0 innovative ideas, junk uniques, no rewarding system change. But yea hope dies last.... |
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