Why do the devs do the hardest part? And not the simplest?

PROS

The combat, the magic and the abilities feel real. The game feels like a movie you step into and take control of the protagonist. The movements are incredibly fluid, and the zoom adjustment when you scroll the mouse wheel is simply perfect.
The gameplay, graphics, fluidity and combat are all 10/10. This game is unrivaled.

The hardest part is done. And it's close to perfection.
And then the question arises: Why? Why spoil it with the simplest part?

CONS

1 The maps are poorly defined.
It's not clear where they end. Why not make the map simple? Or is there no one in the studio who knows how to draw a line?
The map is only for orientation; it's not supposed to be a work of art. When you press Tab to view the map, you see that there are paths that seem open... but when you get there, you run into a wall, vegetation or something blocking your way. And conversely, there are paths that seem closed, but you can go through them.

2. The character and the game itself feel slow. Normally, in all games of this type, the character increases speed just as much as it increases my power.
There are boots that increase speed, but the maximum they increase is 35 percent. And you only get them well into the End Game, and you have to sacrifice other boots with better stats. After playing for over 300 hours, it's tiresome to navigate the maps at normal speed (and that's with the best gear I could find).

3. The loot is a joke. After spending hours (literally) to defeat a boss, I want them to drop something decent. But most of the time, what they drop is useless. How is it possible that in the store there are people who buy gear for dozens of Divines? After over 300 hours, I could only get 3. And that was at the beginning; now I even find it difficult to get Exalted Orbs.

4 We need a In-Game Auction House. I don't want to have to leave the game to buy an item I need to complete my build.

5. Lack of contrast between monsters and terrain (only on some maps)
On some maps, the monsters are completely gray, just like the terrain. This gives it a depressing atmosphere, and sometimes you don't even see the enemies until they hit you. When the color of the monsters contrasts with the terrain (as is the case on many maps), the game feels much more exciting. In my opinion.
Last bumped on Aug 11, 2025, 12:04:11 PM
"
2. The character and the game itself feel slow. Normally, in all games of this type, the character increases speed just as much as it increases my power.


Obviously because "The combat, the magic and the abilities won't feel real". GGG don't want to turn the game into circus like they did with POE1.
It has nothing to do with my character's speed. When I throw a meteor at an enemy's head, or when I dodge an axe blow (and the ground I was standing on shatters), it feels "Powerful" and Real.
And I also think it would be possible to make my character feel "Fast" and Real. In my opinion.
"
"
2. The character and the game itself feel slow. Normally, in all games of this type, the character increases speed just as much as it increases my power.


Obviously because "The combat, the magic and the abilities won't feel real". GGG don't want to turn the game into circus like they did with POE1.

It has nothing to do with my character's speed. When I throw a meteor at an enemy's head, or when I dodge an axe blow (and the ground I was standing on shatters), it feels "Powerful" and Real.
And I also think it would be possible to make my character feel "Fast" and Real. In my opinion.
"
It has nothing to do with my character's speed


The faster everything moves, the more cartoonish everything becomes.
Last edited by Azimuthus#1135 on Aug 9, 2025, 1:46:47 PM
"
"
It has nothing to do with my character's speed


The faster everything moves, the more cartoonish everything becomes.

So many enemies are totally cartoonish... Because they move incredibly fast.
Well, it was just the impression I got while playing, that my character felt a little slow. Other people might like it that way.
"
"
2. The character and the game itself feel slow. Normally, in all games of this type, the character increases speed just as much as it increases my power.


Obviously because "The combat, the magic and the abilities won't feel real". GGG don't want to turn the game into circus like they did with POE1.
Are we playing the same game? PoE 2 can be as fast as 1 in endgame.
"
"
"
2. The character and the game itself feel slow. Normally, in all games of this type, the character increases speed just as much as it increases my power.


Obviously because "The combat, the magic and the abilities won't feel real". GGG don't want to turn the game into circus like they did with POE1.
Are we playing the same game? PoE 2 can be as fast as 1 in endgame.

You may be right, but Poe1 also felt faster to me. Maybe because I only played the campaign there, and I didn't have to replay the same maps in End Game over and over again.
I'm currently playing with a huntress in Poe2. I've tamed a beast that gives me aura of haste (10 percent more speed) and I have boots with 20 percent speed.
And with all that, it only feels like normal speed (even a little slow, to be honest). I wish my character was faster. That's just my opinion.
"
Are we playing the same game? PoE 2 can be as fast as 1 in endgame.


It is slower. Both during campaign and deep endgame. Maybe you forgot how fast POE1 is. You can oneshot 2-3 screens full of mobs (while moving from 1 screen to another) in just one second.
"
Are we playing the same game? PoE 2 can be as fast as 1 in endgame.


id like a link with a video that shows gameplay of poe2 being remotely close to how fast poe1 is

Report Forum Post

Report Account:

Report Type

Additional Info