Inconsistent: Idle Sailor vs. Idle Miner/Smelter
STR:
Get some gold Hire some folks. Have no ore (mined or potential) available. Put a miner and a smelter in categories that you have no ore / potential ore in. Note that cost / hour goes up. Put a Sailor on an idle ship Note that cost / hour doesn't go up. Actual result: Miners and smelters charge gold when there's nothing for them to do. Expected result: Idle workers are consistent and not paid. Note: no one wants to micromanage assigning workers in and out for when the ore runs out. I get it, your single-use-case vision is that a player would be farming all of their waking hours so that they'd always have ore in each category, so the miners and smelters would never be idle. But some of us have other things to do with our time and don't appreciate the gold farming being wasted because of this. Last bumped on Aug 10, 2025, 5:14:27 AM
|
![]() |
" The GGG that understood this made miners and smelters work on other ores if none of their assigned ore is available. So that you wouldn't have to rotate miners around each type of ore. If you put 2 miners into each ore type, but only have Crimson Ore ready to mine, all 10 miners will go to work mining Crimson Ore. Their assignment won't change, in case you pick up other types of ore while they're working, but they'll all contribute to the rate at which the marked Crimson Ore is excavated. Last edited by Jadian#0111 on Aug 8, 2025, 7:40:27 PM
|
![]() |
Well, that's pretty cool, and thank you for telling me about it.
Now if only it said something about it in the game.... |
![]() |
![]() |