Timeout didn't sever connection Logstep didn't pause.

Timeout didn't sever connection Logstep didn't pause game simulation.
Here a Video for more detail:

https://www.youtube.com/watch?v=6ghS5IqxR4A

This one could be hard to reproduce, but I guess you could set up the Network to connect to a wrong address to simulate a severed connection in the Client. I encountered many Issues with Simulation running server-side despite having Logstep enabled. I believe this is due to packet loss, so a keep alive comes through some times, but the connection still fails to run everything.

Maybe simulate a flickering connection that produces a fake packet loss and see what happens.

Disconnects like these where the timeout fails to sever the connection are very frustrating.

I had it happen just earlier this day that the game failed to pause despite the escape menu being open, and my character died in the background.
Last bumped on Aug 6, 2025, 3:12:56 PM

Report Forum Post

Report Account:

Report Type

Additional Info