[Suggestion] - Minion Visibility Slider in Options

Problem:
Lots of minions obstructs visibility, harming players' ability to detect threats and hazards.


Solution:
Add a slider under options to adjust visibility of non-player allies.


Whether you play a golemancer or a zoomancer, having minions severely hampers your visibility in the game. This comes with the downside of not being able to perceive threats easily, if at all. Molten Orbs, Volatile Cores, Awakener's Desolation, the Exarch Sigils, Ritual monster plant bombs, Meteor strikes from map mods or Searing Exarch altars, there are plenty of things that can easily be buried underneath an army of minions.

I remember another game having a similar issue that the developer fixed. The game is called Boneraiser Minions. It's an action roguelike where you play a necromancer that summons an army of undead to kill waves of enemies trying to take you down. Just like Path of Exile, you raise a big enough army, you will struggle to see what danger is coming your way. In this game, the developer added a setting in the options menu to let you adjust minion visibility, allowing you to make them almost completely invisible.

I think Path of Exile would benefit greatly from having such a setting. Give us a slider that lets you adjust the visibility of your minions to make it easier to keep track of hazards and dangerous things coming your way.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Jul 30, 2025, 4:15:49 PM
Last bumped on Aug 16, 2025, 11:49:33 PM
As someone who has serious difficulty playing with summoners for this exact issue, and also just getting visually overwhelmed with the chaos in general, I support this suggestion.

Having a slider for own minion transparency, and for allied minion transparency, would be of significant benefit.
"
Problem:
Lots of minions obstructs visibility, harming players' ability to detect threats and hazards.


Solution:
Add a slider under options to adjust visibility of non-player allies.


Whether you play a golemancer or a zoomancer, having minions severely hampers your visibility in the game. This comes with the downside of not being able to perceive threats easily, if at all. Molten Orbs, Volatile Cores, Awakener's Desolation, the Exarch Sigils, Ritual monster plant bombs, Meteor strikes from map mods or Searing Exarch altars, there are plenty of things that can easily be buried underneath an army of minions.

I remember another game having a similar issue that the developer fixed. The game is called Boneraiser Minions. It's an action roguelike where you play a necromancer that summons an army of undead to kill waves of enemies trying to take you down. Just like Path of Exile, you raise a big enough army, you will struggle to see what danger is coming your way. In this game, the developer added a setting in the options menu to let you adjust minion visibility, allowing you to make them almost completely invisible.

I think Path of Exile would benefit greatly from having such a setting. Give us a slider that lets you adjust the visibility of your minions to make it easier to keep track of hazards and dangerous things coming your way.


I like it.
+1
Died a lot of times from volatile cores that i didn't even see
"
Problem:
Lots of minions obstructs visibility, harming players' ability to detect threats and hazards.


Solution:
Add a slider under options to adjust visibility of non-player allies.


Whether you play a golemancer or a zoomancer, having minions severely hampers your visibility in the game. This comes with the downside of not being able to perceive threats easily, if at all. Molten Orbs, Volatile Cores, Awakener's Desolation, the Exarch Sigils, Ritual monster plant bombs, Meteor strikes from map mods or Searing Exarch altars, there are plenty of things that can easily be buried underneath an army of minions.

I remember another game having a similar issue that the developer fixed. The game is called Boneraiser Minions. It's an action roguelike where you play a necromancer that summons an army of undead to kill waves of enemies trying to take you down. Just like Path of Exile, you raise a big enough army, you will struggle to see what danger is coming your way. In this game, the developer added a setting in the options menu to let you adjust minion visibility, allowing you to make them almost completely invisible.

I think Path of Exile would benefit greatly from having such a setting. Give us a slider that lets you adjust the visibility of your minions to make it easier to keep track of hazards and dangerous things coming your way.


I mean part of the game is visibility issues certain builds have. It's an issue that is not just a minion based thing. It would be a bad idea to allow one spec the ability to clear the screen at all and not the other skills. Overall would just be bad.
I think this is kind of a game-wide issue, not uniquely related to minions.


Dare I say a solid 3/4 of all skills and builds have visibility issues because the skill itself is just pure diahrrea on the screen all the time. Perhaps even more than 3/4.

Unless you are playing some strike skill with no AoE component, you are dealing with intense visibility issues.



When it comes to visibility of hazards, I think the ONLY universally acceptable solution....is to remove or either make significantly LARGER, on-death effects of enemies. Pretty much all other hazards can be visible with correct playstyle, but when you have to kill monsters and skill effects are designed to be colorful and flashy, but then you also need to be wary of tiny effects that may kill you after battle has concluded it just doesn't really work.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Aug 12, 2025, 2:35:52 PM

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