Engine issues with flickering seem to be related to proximity shields

I know that my build (kinetic blast) generates a ton of forking projectiles, and therefore lots of calculations. I notice the most flickering when proximity shields are involved, I know there was a post that the engine team was looking into this, just reporting another data point. I am in now way knowledgeable about the development of poe, but if its still calculating all of the damage they *would* have taken, it may be causing issues on the back end.
Last edited by Oakshron#4615 on Jul 8, 2025, 11:30:42 PM
Last bumped on Jul 8, 2025, 11:29:13 PM

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