Mercenary behavior breaks after taking mod from monster

Bug Report ID: #4183555916

Prerequisites:
Put the Headhunter belt on the mercenary.
On the map, have the merc kill a rare monster with a mod that makes it run away from you.

Result:
The mercenary's behavior completely breaks until the location changes. Waiting until the taken mod buff ends does not help.
May peace be with you, exile.
Last bumped on Jul 7, 2025, 8:45:38 AM
I experienced the same issue.

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