Skin of the lords

I'd like to know if the requeriment for mercenary (Int) on skin of the lords are intended.

I made a armour stacker mercenary to play with my aurabot when I am alone. I wish to use a skin of the lords with Iron Reflexes and since this armour have no requirements I

I assumed that is possible. After obtaining the iten I discovered that it is an simple robe (int) and cant be equipped with any attack base character with sword to use replica dreamfether (except the traper).

This way a simple robe like tabula can be used only with int characters.
Last bumped on Jul 3, 2025, 10:56:50 PM
Simple robe base is an Int item, so it makes sense.
~ Please separate the PoE1 and PoE2 forums.
Hmm interesting. I wonder if this is intended or not. That would be the reason, but I'm not sure it should work like that. It has no attribute requirement and attribute requirement is what is supposed to determine whether they can use it, not the base of the item. Seems like a coding oversite. Maybe they can patch it, but probably no a big priority. Alternatively if it is intended they might need to change the wording of the description in the Merc UI to specify base, but it seems like this is a niche case.
Last edited by Belegur85#5784 on Jul 3, 2025, 7:04:22 PM
This does not seem to be a niche situation.
It isn't about the item itself but the the base (normal) item is Int based.
~ I play slowly.
Fair enough, I have re-read the UI and you may be correct, but I don't think it has anything to do with bases. It may be coded off the bases, but the description does not mention this at all, only attributes. I am referring to it as niche case, because armour typically has attribute requirements.

The wording on the page is:


"will only be able to be equipped with new armour gear that matches thier attributes in the following way:

For mercenaries with a single attribute, any armour gear that requires that attribute is valid. For mercenaries with multiple, any armour gear that requires an attribute not associated with that mercenary is invalid."



It seem to me like it relates to inclusive/exclusive property. It does not appear to me as a tautology that is true across both situations.

1.
"For mercenaries with a single attribute, any armour gear that requires that attribute is valid"

This would imply that no single attribute Merc could ever use this item, as it has no attribute requirements.

2.
"For mercenaries with multiple, any armour gear that requires an attribute not associated with that mercenary is valid."

This would imply that all hybrid attribute Mercs can use the item, as it does not contain any required attribute that they do not align with.


Looking on these linked unique simple robes, Tabula, lords, loyal, they appear to have no attribute requirement at all. It does not look like there is a requirement that is being nullified by the mod, they appear to have no attribute requirement at all. Unlike, Thousand ribbons or the base simple robe which have the 17 int requirement.

So since the item does not have int, int based Merc's should not be able to equip it, but, for example, an int/str character would.

It may be, that this is not actually the case. That, as people in the thread are pointing out, it might be based off the intelligence requirement of the base item, being a simple robe. Then can be used by any Mercs with pure or hybrid int, but not Mercs that are not of those types.

I have no idea how it actually works, I have done no testing in game on what Mercs can/can't use it. This is just my understanding of the wording on the in game UI. It may be that this description is not completely accurate for how it is coded. Or, that I am misunderstanding the terminology of "armour gear" meaning the item itself and not the underlying base. Or something else I have missed in the wording and how it is getting applied.
Last edited by Belegur85#5784 on Jul 3, 2025, 9:26:33 PM
The second part says invalid, not valid. For example you have a str/dex merc. This Merc can wear pure str, pure dex, or the hybrid str/dex.
But he can’t wear int, int/dex, nor int/str


That the item itself has no specific attribute requirement like 110 int doesn’t matter. It’s solely based on attribute types
Last edited by Jaikai#2905 on Jul 3, 2025, 9:43:21 PM
"
The second part says invalid, not valid. For example you have a str/dex merc. This Merc can wear pure str, pure dex, or the hybrid str/dex.
But he can’t wear int, int/dex, nor int/str


Yes but the item does not require any attributes, so therefore should not be invalid for the hybrid classes. I'm not suggest is how it works or should work, but just that this is what it is suggesting in the wording.

"
That the item itself has no specific attribute requirement like 110 int doesn’t matter. It’s solely based on attribute types


Yes but it does not have any attribute type. I understand simple robe base does have an intelligence requirement, but these items are listed as "No attribute body armour". If you see on the link below for all unique armours, they are not listed under intelligence heading, but rather under their own section for "No Defence/Attribute Body Armours". I don't think they have an attribute type, because of this lack of an attribute requirement. In the example they give on the UI underneath the explaination, it seems to omit the existence of these "No attribute" armours. It could be an oversite in the description, because it is a niche case or exception. It may also be as people are suggesting, they have been give the type intelligence, or it is coded as intelligence by default, because they have a relationship to the simple robe base. I do not think they are, as per them not being listed in the intelligence section of the unique body armours.

Quite often in POE, there is further information or global condition that overrules or governs these thing that the developers are aware of and I am not. That I am not aware of or do not understand. For this, I am currently aware of a terminology or classification that makes these items related to intelligence. It could be that they are. The only thing I am aware of that controls that is the presence of attribute requirements on items themselves.

https://www.poewiki.net/wiki/List_of_unique_body_armours
Last edited by Belegur85#5784 on Jul 3, 2025, 11:20:58 PM

Report Forum Post

Report Account:

Report Type

Additional Info