Deadeye ascendancy node "Avidity" very buggy
Avidity: Gain a Frenzy Charge every 3 seconds while Moving
The "while moving" is veeery buggy. If you lag for even 1 millisecond, your character stops moving. If you round too sharp of a corner, your character stops moving. I've had instances where I run in a straight line for over 12 seconds and not gain a frenzy charge. My solution: There needs to be an internal timer tracking your "while moving" state, and there needs to be a grace period of 500ms-1000ms where you can stop moving and it won't reset the "while moving" timer. But performing any hard action that stops your character (opening chests/doors, performing an attack, etc) will bypass the grace period and instantly reset the timer. This should keep the original vision of the mechanic intact, while also fixing the very buggy feeling of using it. God Bless GGG for making the greatest ARPG of all time, and thank you for reading this bug report. Last bumped on Jul 5, 2025, 2:09:39 PM
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I am having the same problem. After searching it on google, it turns out this has been buggy since last year. It's like this game has been left in the bin and left to rot. I'm only finding this out now since I skipped Settlers league, and only managed to try out Deadeye this time. I'm utterly disappointed with this, how did this even not get fixed? There were forum post, and archived posts about this, literally no fix whatsoever?
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the node is now Gain a frenzy charge each second while moving
And it still doesn't generate a charge if the character is moving alongside a wall or another character/mob which completely f*ck my melee build. Also the while moving implies you have to be moving before triggering so you need 2 second for the 1st charge and touching anything like above also reset that. Last edited by beber810#1690 on Jul 5, 2025, 2:37:26 PM
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