[Suggestion] Allow multiple same support gems at increasing cost per usage
Current design:
STR support gem A is used in a skill z, costing 5 STR (5 STR in total) This same support gem cant be used in other skills. Suggested design: STR support gem A is used in a skill z, costing 5 STR, STR support gem A is also used in a skill x, now costing 10 STR (15 STR in total) STR support gem A is also used in a skill y, now costing 15 STR (30 STR in total) (the numbers are just imagination, ofc they could be more expensive) Thoughts/Reasoning: Pure single stat characters have less selection of gems to use. Even more reason to use Dex/Int Evasion/ES meta builds to get access to more active/support gems. Less reward and power for pure single stat characters with current design. Could be fun and give meaning to stacking more single attribute to utilise same support gems in multiple skills. What do you think ? ___ Hoo there wanderer... Last edited by Henide#3803 on Aug 15, 2025, 2:11:59 AM Last bumped on Aug 21, 2025, 9:28:48 AM
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It's already implemented in a way by the unique helmet: Solus Ipse.
I don't feel like implementing it globally will be the right thing to do, skill system is different from Path of Exile 1, and by doing that they can just as well just remove current system and port the one from first game. We will have to see if they choose to "rework" the gem system and make it more like first game, or just let it as it is. At the eve of the end
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poe1 skill system was annoying mainly because of needing to find items with slots and colours.
I like poe2 skills that are disconnected from items, but i dont like the arbitrary limitations. It gets to a point where single stat chars are just objectively worse - STR char can mostly just stack fire dmg, while multi stat char can create multiple active skills and juice them with support gems that specialise in different kinds of elements. While warrior can mostly just focus on fire, but heres the kicker, various effects require targets to be ignited and whatnot, well to ignite targets the hit itself requires to deal good fire damage, but you want your big hitting hits as the "collector" skill, not a debuffer skill. Eventually it just leads to a situation where you drop all such plans and just juice a single silver bullet skill to the max and forget about combos. This limitation only harms possibilities for combos and char builds. ___ Hoo there wanderer... Last edited by Henide#3803 on Apr 24, 2025, 5:17:09 PM
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While I like it too. This might relegate weaker gems to not being used at all.
What I'd prefer actually is a loadout system. And no limits on set skills. The only limit being the # of mappable buttons / combinations. GGG wants us to use multiple skills, so why limit us? There's no PvP anyway and the game already handles character power reasonably well i.e., we can throw anything at it, nothing will break. |
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I like it better the way it works cause it stops you from just using the "best" support gems in every spell.
Adds more variety and more use cases for utility support gems, and it will just get better and better the more support gems they add. | |
" I'm on board with the skill slots. I feel since the beginning there are too few, specially if you consider spirit gems (they have a resource limit). And the skill gems have another limit, the support gems that you can use on them. |
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Its nice to have some limitations, would be better if we had a lot of valuable choices and not only the strong vs weaker option.
If it would be allowed, I think needed to have even higher cost... like 25 att, 50 att, and 100 att (for 2,3 and 4 of the same gem) |
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" "best" "worst" how about, "i dont give a rats ass whats best and i effing hate sweatroll and poe ninja, i just want to experiment". How about that. It does not matter what is best or worst because cattle will open poe ninja and copy, no matter what, limitations only are that - limitations, and thats just boring as f. ___
Hoo there wanderer... |
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" the limit is a good thing and working around is actually fun. the tags should be more relaxed tho |
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The restriction to one feels out of place, because support gems for certain archetypes either do not exist, or are beyond subpar.
The solution is to add many (and I mean MANY) more, not lift the restriction, because then you'll be going back to poe1, where a handful of cookie cutter 'choices' are obvious, unless you are clueless or intentionally gimping yourself. |
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