Lich - Eternal Life

When you lose the Energy Shield and it affects your life and if the Energy Shield recharges you will be unable to recover your life, having to return to the city, remove the Eternal Life point and recover your life, then put the point back into the passives.

The prudent thing would be to at least be able to recover the lost life at the source, without having to keep refunding the passive point all the time.
Last bumped on Sep 8, 2025, 7:03:02 PM
yep, same with me!
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kallweit#2837 wrote:
yep, same with me!

Intended.
Bump. If your Energy Shield begins filling before your life, whatever your life total is at at that moment becomes your new max life. Only way to reset back to full life is to die or respec ascendency and then spec back.

This is really poor design if this is the intended design - if your life is at 1 HP and your ES starts to recharge your new max life is 1 hp. This means you have to mash Life Flask to keep your Life up if you begin taking damage in any way to make sure this doesn't happen. Poor design IMO.
Bumping this thread because it highlights a critical design flaw. I completely agree with the previous posts.

It feels incredibly stupid to have to open my Ascendancy tree in town after every other map, just to refund a core passive and then immediately re-allocate it. This "solution" — respeccing back and forth simply to allow town regeneration to function — is one of the most counter-intuitive things I've ever experienced in an ARPG.

We're not asking for the node to be easier in combat. We're asking why we are being punished with this clunky, repetitive respec process in a safe zone. This interaction serves no purpose other than to waste time and make the player feel like they are fighting a bug, not a feature. GGG, please fix this. Disabling the "life cannot change" restriction while in town seems like the most obvious and necessary solution.
I am posting to get this visible to devs! We should be able to heal to full with a potion or at least the well in town will fill it up.
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This interaction serves no purpose other than to waste time and make the player feel like they are fighting a bug, not a feature.

For some people, it certainly feels this way.

For others, this interaction allows them to consistently benefit from modifiers only active while on Low Life. "Fixing" this for you would mean breaking it for them.

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