Trial of the Sekhemas: Glowing Orb boon does not save from death
" When selecting Affliction from a fountain, if affliction has a boon of taking more physical damage than your max Life: expected behaviour -> Glowing Orb will fire and save you from death, real behaviour -> Glowing Orb will not save you from death. Event: While clearing the trial I had Glowing Orb on me, max 1265 Life and an option to select a Boon from a fountain with a downside of taking ~1450 Physical Damage. Thinking I can burn Glowing Orb on it go get the Boon since 0% Life or even -~15% Life is less than 20% Life I pressed it and died. Nowhere on the tooltip did the description of Glowing Orb tell me it will not prevent death and work only if I am anywhere between 1-20% Maximum Life, not anywhere below 20% Life. Last bumped on Sep 8, 2025, 11:17:33 PM
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Yeah, the same thing happened to me and I immediately closed the game right after.
I only realized the intended effect is to trigger at 1% - 20% HP AFTER I closed the game in a fit of rage. On hindsight, I would never pick this Boon if I had understood that that was the intended effect. Playing Trials of the Sekhemas is basically playing a no-hit run (which I didn't sign up for), and in my adrenaline fuelled state of my mind, I must have read what I wanted to read when picking that Boon. TBH, Trials of the Sekhemas, on the whole, is more of an issue than this useless Boon. Any defence other than honour resistance is useless which renders most of your gearing useless. It is copying the idea of a roguelite game but it does not have the ease of replayability (you need to find the stupid Baryas which are pretty rare) nor the shortness (it takes me 2+ hours to fail at Ashar - I'm not overgeared). PS: I'd honestly rather go to work than play this again |
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