PoE2: Texture/material blending issues in certain zones
Just posting this here in case it helps to have examples to investigate:
Zone: Sandswepth Marsh (cruel) Bug Report ID: #410353811 In this case it's the tree roots that don't blend, but I've seen it happen elsewhere too. ![]() ![]() Some dither blending seems to work though ![]() Last bumped on Dec 9, 2024, 1:14:01 PM
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