Awful ping on EU servers

Always whenever it happens the traceroute shows "globalsecurelayer".

Can you remove that ISP from networking completely? Other routes work fine, but the thing is... it's literally RANDOM which ISP you will get when using any of the EU servers, because for same weird reason PoE use two datacenters randomly.

Maybe add the option to choose, like London-1 and London-2...

This is for last 12 HOURS!!!



Add: https://old.reddit.com/r/pathofexile/comments/18fce0g/random_latency_spikes_in_random_areas/

It says the same.

"What I found for this region is that whenever a new PoE instance is created, it's done via one or the other of 2 different networks. One is SoftLayer, the other is GSL. Instances created through SoftLayer are nearly always perfectly fine. Any instance from GSL is lagged to hell and back--every single time.

The problem seems to be that the initial IP to get transferred onto/off of GSL's network isn't even in this region. GSL network connections get bounced from here to Australia first usually, occasionally Europe, and rarely the Eastern US. Then they need to transit all the way back here. SoftLayer connections don't do this.

It's not good a good situation."
Last edited by Hornsent on Sep 29, 2024, 7:06:16 PM
Last bumped on Sep 30, 2024, 5:19:19 AM
I don't think you can fix this.
The way data centers handle their data streams to prevent DDOS might work like that but then they probably all use this technique.
It's not the "fault" of an individual data center, be that GSL or SoftLayer (IBM). The problem is probably a spike of connections on that server that triggers that behavior. PoE players might contribute to that spike, but it might just as well be Taylor Swift fans trying to buy tickets or soccer fans watching a game, or students trying to enroll into a Thursday evening lecture.

On PoE it is probably just more visible that the connection just got really bad - but you have to understand that gaming uses regular infrastructure. You are trying to race with a fast car on a regular road. Traffic jams happen because you are on that road as well.

The only "fix" is find the EU server that works best for you and spread the load on an individual level. No data center is much worse than any other. If GSL is bad for you that is probably anecdotal and next week it might be IBM for the next person.
There are a lot of factors to connections, like I could not play on Singapore last league at all (1-4k ms ping), this league I get 50ms connections that are stable. I sometimes can play on Australia and it plays good. And at the same time Frankfurt that is 100km away from me might have a super high ping on every second instance.

It of course "isn't a good situation" but this is what online gaming is.
The truth actually is that even if you have a "good" connection it most of the time is a mediocre connection that is just made look good.

Here is a technical article on some of the history of online gaming:
https://gafferongames.com/post/what_every_programmer_needs_to_know_about_game_networking/

But like I said, the data server tries to prevent DDOS and my guess is that they just use this as a strategy. Because they don't know and don't care if your data is game data or nonsense. My guess is that if they didn't use this they would just shut down completely. So instead of "just" crashing one instance every now and then, they would crash and you couldn't play for half a day.

When you read that article above it really puts some perspective on how reliable internet connections are. No wonder CoD Warzone is like it is. They just make it look good when it really is not and then you have bad players that try and abuse that with cheats or exploits. PoE has the same problem. I am sure there are people on PoE that willingly make their connections bad to try and get the server to give them more mageblood.

So while it is bad and frustrating that every league you have to find the server that works for you - it is a problem I am willing to take over other problems.
I wish there was a better fix for this, but with current protocols there probably is not. And with bad parties trying to "win" by cheating there double is not.

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