LET THERE BE RUNESMITHING ON UNIQUES

COME ON.

- Title
Last bumped on Sep 25, 2024, 7:05:07 AM
While I understand the impulse, I wouldn't want to be the guy who actually had to balance each of a blue zillion Uniques' special abilities against every single Rune craft before launch.

Though I can't immediately come up with an example of an absolutely broken crafted Unique/Rune symmetry, I am certain there are plenty of far more clever players who absolutely would. ='[.]'=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
Last edited by Raycheetah on Sep 23, 2024, 1:22:10 AM
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Raycheetah wrote:
While I understand the impulse, I wouldn't want to be the guy who actually had to balance each of a blue zillion Uniques' special abilities against every single Rune craft before launch.

Though I can't immediately come up with an example of an absolutely broken crafted Unique/Rune symmetry, I am certain there are plenty of far more clever players who absolutely would. ='[.]'=


They don't really have to....we know what the mods are. None of them would break any item because none of them are truly "unique" effects. Also, don't forget we also went through Crucible League already which added massive "enchants" to ALL uniques, way higher in power than anything this league offered.
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mefistozxz wrote:
"
Raycheetah wrote:
While I understand the impulse, I wouldn't want to be the guy who actually had to balance each of a blue zillion Uniques' special abilities against every single Rune craft before launch.

Though I can't immediately come up with an example of an absolutely broken crafted Unique/Rune symmetry, I am certain there are plenty of far more clever players who absolutely would. ='[.]'=


They don't really have to....we know what the mods are. None of them would break any item because none of them are truly "unique" effects. Also, don't forget we also went through Crucible League already which added massive "enchants" to ALL uniques, way higher in power than anything this league offered.


Let us remember that Crucible didn't go Core, either, and it wasn't because of the channeling mechanic. =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
welcome to rare of exile.

+1

Bad feels in general over not being able to runesmith uniques since most of them are highly underpowered compared to rares these days.
Innocence forgives you
Last edited by SilentSymphony on Sep 23, 2024, 9:41:01 AM
for the most part mods are not good enough to make any unique broken, at least i cant think of a runesmith mod that will make a unique way stronger than a rare.

self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

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Raycheetah wrote:


Let us remember that Crucible didn't go Core, either, and it wasn't because of the channeling mechanic. =^[.]^=


But what does that matter? Crucible trees were bonkers fun for most to play around with, and they WEREN'T removed from the game like many other items from previous leagues.

Plus, it takes next to no work to realize that the enchants of this league don't even compare to the power levels of crucible. It's already borrowed power that will likely disappear after Settlers, so why not allow it on uniques too?

And its rather lazy that they only have enchants for weapons...after having multiple crafting leagues in history with far more than that. Why should this league be SMALLER than its predecessors in that way?

This whole league is so "polished" because its so goddamn small and uneventful. Its just basically 4-5 levels of auto farming, and a very small crafting system. Nearly no actual content.
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caboom wrote:
for the most part mods are not good enough to make any unique broken, at least i cant think of a runesmith mod that will make a unique way stronger than a rare.



That's why it was such a shock personally that it wasn't unlockable, I might've understood if i had to level my town up a lot and maybe get a power rune or something to upgrade the bench but that wasn't the case.

Innocence forgives you
Last edited by SilentSymphony on Sep 24, 2024, 10:55:41 AM
there is a unique mace you can runecraft on. i suppose if people could craft on other uniques also then that weapon wouldnt have much appeal or get used much. thats probably a part of the reason why we cant craft on all uniques.
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Lyutsifer665 wrote:
there is a unique mace you can runecraft on. i suppose if people could craft on other uniques also then that weapon wouldnt have much appeal or get used much. thats probably a part of the reason why we cant craft on all uniques.



that mace is a nerfed rare

One Handed Mace
Physical Damage: (82.5-115.5) to (172.5-241.5)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 53, 170 Str

10% reduced Enemy Stun Threshold
+(30-40) to Strength
+(30-40) to Dexterity
(150-250)% increased Physical Damage
+(400-500) to Accuracy Rating
Can be Enchanted by a Kalguuran Runesmith
Can have 2 additional Runesmithing Enchantments
Can be Runesmithed as though it were all One Handed Melee Weapon Types


maybe they fear a voidforge with the "Has (50-100)% increased Elemental Damage
No Physical Damage" mod.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

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