Prismatic oil anoints

If I counted right, there are currently 29 different appointments which require a prismatic oil. Feel free to like or dislike my thoughts on all of them.


Adaptive Steel - 5% chance to Defend with double your Armour for each
time you've been Hit by an Enemy Recently, up to 30%. A defensive option. If used for only physical hits I don't like it as much, but if paired with a transcendence / fourth vow setup probably quite strong in a map. For bossing this anointment might not be as reliable.

Always Angry - +8 to Minimum Rage. Melee rage generation is very easy this patch, as for range attack builds there's probably a better anointment you can use. Maybe this one could be re-evaluated.

Aspect of Stone - 20% chance to Avoid Physical Damage from Hits. This one is pretty good despite not being popular. In hardcore if your defense is primarily "avoidance" it is quite dangerous, I think this anoint is generally for right-tree side builds in softcore.

Bastion of Faith - Consecrated Ground you create also grants 50% reduced duration of Damaging Ailments on you. I'm not sure if I like this one since minor pantheons conveniently address poison, ignite, or bleed. Whichever ailment your character is concerned with.

Beacon of Hope - 80% increased Area of Effect of Aura Skills. For a support character? Or for a minion + aura build? Intuitively there are more competitive anointments.

Cleansed Thoughts - Chaos Resistance is doubled. My thinking is: when would you be concerned about a monster reducing your chaos resistance ... where it bricks your character. If you're aiming for +75% chaos res, its not a lot of effort to acquire one final t2 or t1 chaos res suffix on your gear somewhere. If your build absolutely requires +75-90% chaos res. Idk, its a cool idea but practically I'm not aware of any strategies with this anoint.

Crusader - 8% increased maximum Mana. Transfiguration of Mind. I vote to keep this one for mana stackers + non-Hierophants.

Deadly Inclinations - +30 to Dexterity, 16% increased Projectile Damage, 18% increased Evasion Rating, +12 to maximum Life. In my opinion not worthy of a prismatic oil.

Deliberate Brutality - Impales you inflict gain 50% increased Effect once 1 second of Duration has expired. If you're playing impale slams with the Impaler keystone I like this anoint.

Force of Darkness - Damage Penetrates 15% Chaos Resistance. I like it. I see some original sin builds use this anoint.

Hardened Scars - 15% increased Life Recovery from Flasks, 25% less Damage over Time taken during Effect of any Life Flask. Very situational anointment in my opinion. If you're far from Lethe Shade and if you struggle with Uber Sirus degens or Uber Cortex degens, a player might want to use this amulet. Outside of that I'm not really sure where or when you'd want this one.

Hollow Effigy - Your Offering Skills do not require a Corpse. I don't like this one, but who knows there may be some tech or strategy I'm not aware of.

Incorporeal - Elusive is removed from you at 20% effect, Elusive on you reduces in effect 50% slower. I really like the concept for nightblade builds. Maybe assassin will get some elusive buffs.

Jagged Wounds - 20% increased Maximum total Life Recovery per second from
Leech if you've dealt a Critical Strike recently. Hmmmm, if you're dependent on leech, is 20% a big enough value?

Knowledge Barrier - 6% increased Energy Shield Recharge Rate for each different type of Mastery you have Allocated. If you also stack faster start of energy shield recharge you can make a strong wicked ward build.

Lasting Tempest - 50% increased Duration of Elemental Ailments on Enemies. Idk how I feel about this one ... someone smarter than me might have an idea.

Legacy of the Wilds - Tinctures have 40% increased effect while at or above 10 stacks of Mana Burn. Kinda op with tinctures being strong this patch.

Mixed Munitions - 5% increased Cooldown Recovery Rate for throwing Traps per Mine Detonated Recently. When I first heard about this I thought about seismic trap or lightning spire trap, and some trap/mine hybrid build. Perhaps the archetype needs a bit of love I'm not sure.

Mystic Talents - +30 to Intelligence, 16% increased Spell Damage, 25% increased Mana Regeneration Rate, +14 to maximum Energy Shield. In my opinion not worthy of a prismatic oil.

No Forgiveness - 20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use. This sounds good? But I haven't experimented with those skills yet.

Persistence - -10 Physical Damage taken from Hits, -1 Physical Damage taken from Hits per Level. From the wiki it states damage calculation takes it off after Armour and before Physical Damage Reduction. If there were other sources of take X as physical damage, like the Flawed Refuge shield, then maybe this anoint would be useful.

Selective Precision - First and Final shots of Barrage sequences fire Projectiles that Return to you. Pretty good with the Barrage of Volley Fire skill.

Sione's Ambition - Strike Skills which target additional Enemies can do so from 40% further away. Pretty good.

Tenacity - 5% increased maximum Life, Transfiguration of Body. For attack builds which stack life, intuitively sounds ok. Maybe others will have a better idea but I immediately think of Bloodthirst Support.

Tranquility - 5% increased maximum Energy Shield, Transfiguration of Soul. Pretty good.

Vengeant Cascade - Returning Projectiles have 150% increased Speed. I'm not sure about this one.

Vinespike Cordial - Inflict a Grasping Vine on Hit against Enemies with fewer than 8 Grasping Vines during Effect of any Life Flask. I can only think of this being used with the eater boots, Inextricable Fate, for poison builds.

Way of the Warrior - +30 to Strength, 16% increased Melee Damage, 16% increased Armour, +16 to maximum Life. Not worthy of a prismatic oil.

Wood, Stone, and Spell - 10% increased effect of Arcane Surge on you per Summoned Totem. Its alright I think, not as competitive with other possible anoints for spell totem Hierophants.
Last bumped on Sep 21, 2024, 8:32:53 AM

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