Change Altar popups so that they cant be clicked accidentally so easily

Just happened to make an innocent click at exactly the spot that an Altar popped up 0.1 sec (guessing) before and it clicked the Altar. This doesnt need to miswork in that manner. I dont even see why the Altars (the clickable parts) need to be on the map at all. You could put them into the UI instead.

And apparently this is quite build dependent. I didnt have much of an issue with that on other builds. But on the current one (Viper Strike) I have had quite a few of those unintentional Altar clicks.
No wonder it's lost, it's in the middle of the jungle!
Last bumped on Sep 24, 2024, 11:13:04 AM
i would like there to be toggle able options for players to change the behaviour of things like this.

ALSO, i would really want ggg to just make a way to "pause the game" to allow us to make meaningful decisions.

there has been too many times where i died because i was reading some league mechanic description (such as an altar) and one mob had been chasing me from the other side of the world but could finally catch up to me as i was busy reading and sent me back to hideout.

just allow us to pause the world and have the pause function for whatever we interacted with be put on an 8 second cooldown to prevent abuse and all is fine.

ggg has the tech (ultimatum). let us use em.
[Removed by Support]
And similar problem: Shrines in Wildwood. Just accidentally clicked one which bricked my map. You need to be anti-shrine-click tuned to avoid those near-instadeath shrines. This is not a good UI.
No wonder it's lost, it's in the middle of the jungle!

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