Most annoying boss in the game ... Fire Fury

No its not Shaper, Maven or Eater. Its a boss in the level 2 beach that chain stun, uses flame dash and rains fire. Every time I start a char the Fire Fury kills my char unless I successfully run away from it. This is annoying for a level 2 zone.
Last bumped on Sep 16, 2024, 6:22:48 AM
Act 1 as a whole is ass.
They wanted to make it difficult but only made it more annoying in the process.
"
MaxW81 wrote:
Act 1 as a whole is ass.
They wanted to make it difficult but only made it more annoying in the process.


Act one is laughably easy compared to what it was like years ago.
The "boss" in question is side content, not attached to any quest, you can skip it.
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
Last edited by lagwin1980 on Sep 15, 2024, 7:37:02 AM
"
lagwin1980 wrote:
"
MaxW81 wrote:
Act 1 as a whole is ass.
They wanted to make it difficult but only made it more annoying in the process.


Act one is laughably easy compared to what it was like years ago.
The "boss" in question is side content, not attached to any quest, you can skip it.


I know it can be skipped. Thats not the point. Even if you dont want to skip it, its impossible at that level. Its just annoying. The boss is pointless and annoying.

If the boss was beatable, dropped something useful (resistance flask?) then it would be less pointless.
It is part of learning curve. Learn and adapt or die.
Just wait until you see the endgame map version.
"I'm programmed to say something that is kind and uplifting at this point, but there is apparently an error that is working in my favor."
Fire Fury serves as an EARLY training dummy for resistances and recovery. Obviously you are getting hit with multiple fire attacks, and we are shown how damaging they can be when you have no resistances yet.

I don't actually think its a boss problem....I think its slightly deeper than that. We wake up with limited identity scrolls, and are thus limited with the gear we can pick up and identify. Therefore, when we encounter this boss we have maybe seen FIVE pieces of identifiable gear (?) by then.

If identifying weren't a thing, or if we were given a LOT more scrolls to start with, players could actually find gear with a little resistance, or a little life, or a little regen, etc. and actually be shown how to BUILD defenses along with being shown their importance.

Because once you get ANY fire resistance, and even the smallest amount of regen, Fire Fury does absolutely no damage.


Same can actually be said for Merveil too with cold damage: training the player through death
Last edited by mefistozxz on Sep 16, 2024, 6:04:30 AM
The act is supposed to teach you a lesson. It says loud and clear: "Go back to playing Skyrim on easy facetank Andy. This is the big boys game."

Of course in the end most things can be overcome by gear progression, but you have to struggle a little until then. Just skip that particular mob...
Last edited by Strickl3r on Sep 16, 2024, 6:04:05 AM
In fact, fire fury teaches you even more things than what I previously listed:

Ground effects can be dangerous and extremely punishing, trains you to keep moving or otherwise have a plan to get out of a target area.

Same with the fire rain skill, get out of the target area fast. Normal movement doesn't cut it.

Terrains can be bypassed with dash skills.

All these things you SEE happening with the boss can be translated to build knowledge and gameplay improvements later.

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