[PlayStation] 3.25.1 Patch Notes

3.25.1 Patch Notes


This patch contains Settlers improvements including a rework for shipping Thaumaturgic Dust, updates to the Recombinator, as well as a number Tier 17 Map Modifier changes and bug fixes.

Settlers Improvements

  • Reworked how shipping Thaumaturgic Dust affects Shipping Risk and Rewards. Previously, it was multiplying the shipment value and having a disproportionately high impact on risk compared to rewards. Now, it simply adds to Shipment Value and scales the amount of rewards based on the other goods being shipped. This means the way Thaumaturgic Dust affects Shipment Value/Risk now directly correlates with the amount of rewards you will receive, and in almost all cases this is a buff from before.
  • When Recombinating items, rarer Modifiers now have a much higher chance to be selected for the resulting item than before.
  • Players now spawn further away from the portal in the Admiral Valerius Boss Area to help prevent leaving by accident.
  • Added the Uber Boss Fragments, missing Fossils, and the Blighted Scouting Report to the Currency Exchange.
  • Players can no longer die when in Kingsmarch.

General Improvements and Changes

  • Adjusted the following Tier 17 Map Modifiers:
    • Tier 17 Sawblades mod slowed down and there are only 3 sawblades (from 6)
    • The Marked for Death debuff no longer prevents the recovery of Life and Energy Shield. It now increases Damage Taken by 50% (from 30%)
    • Players and their Minions deal no damage for 3 out of every 10 seconds (from 4 seconds every 10 seconds)
    • Players have 3% reduced Action Speed for each time they've used a skill recently (from 4%)
    • Monsters have 100% increased Area of Effect and fire 2 additional Projectiles (from 4 additional Projectiles)
    • Monsters take 35-45% reduced Extra Damage from Critical Strikes (from 100%)
    • Players have 25-30% less Area of Effect (from 50%)
    • Players have 25-30% less Defences (from 50%)
    • Rare and Unique monsters remove 5% of life, mana and energy shield from players or their minions on hit (from 10%)
  • The following Modifiers no longer roll on Tier 17 Maps:
    • 100% reduced Effect of Curses on Monsters
    • Players have -2 to maximum number of Summoned Totems
    • Players in Area take 20% increased Damage per nearby Ally
    • Players cannot gain Endurance, Frenzy, or Power Charges
    • Players cannot Recharge Energy Shield, and Players cannot Regenerate Life, Mana or Energy Shield
    • Players cannot Block, and Players cannot Suppress Spell Damage
    • Players have 90% reduced effect of Non-Curse Auras from Skills
    • Players have 80% less Recovery Rate of Life and Energy Shield
    • Monsters Cannot be Leeched From
  • Added a new Tier 17 Map Modifier: Players have 50-60% reduced Maximum total Life, Mana and Energy Shield Recovery per second from Leech.
  • The Divination Scarab of Plenty now grants additional Packs of Magic Monsters that have 800% increased chance to drop Divination Cards, instead of modifying existing packs in the area. It also now has a limit of 5 (from 1).
  • The Bestiary Craft to 30% quality a map, now specifies it grants 30% base quality (replacing any alternate quality types from Maven Chisels). This fixes a bug where if you used this craft on a map with quality from a Maven Chisel it wouldn't have added more of the alternate quality.
  • Updated the Vengeful Cry Skill Gem description to clarify that Minions cannot gain Rage.
  • The Singular Carapaces Atlas Passive has been renamed to Towering Carapaces.
  • Updated remaining text referencing Reliquary Scarabs to correctly say Titanic Scarabs.
  • Added a slot for Kaom's Command Unique Siege Helmet to the Unique Stash Tab.

Bug Fixes

  • Fixed a bug where some players were unable to use Manage Town option from Johan.
  • Fixed the Ransom option not stating how much gold is required.
  • Fixed a bug where Quality on Life, Mana, and Hybrid Flasks was incorrectly scaling Duration.
  • Fixed a bug where Map crafting options from Scarabs were not appearing if placed in the 6th slot of the Map Device.
  • Fixed a bug with Admiral's Arrogance Unique where the chance to gain Maximum Rage from hits granting Rage was applying for all hits.
  • Fixed a bug with the Taste of Hate Unique Flask where its Chill and Freeze Avoidance, and Physical as Added Cold Damage effects were not applying.
  • Fixed a bug where the Vengeance Notable Passive Skill granting Rage when Hit by Enemies was incorrectly applying to all Hits and not just Hits by Enemies.
  • Fixed a bug where the Savage Intensity Notable Passive Skill was not reducing the Rage Cost of Skills.
  • Fixed a bug where the Sepulchre Map Boss, Doedre the Defiler, would fail to drop guaranteed rewards after being killed in her second form.
  • Fixed the Meteor on Flask Use Tier 17 Map Modifier and Searing Exarch Altar Modifier having no impact effect.
  • Fixed a bug where the Plummeting Kahuturoa Unique Finisher Effect Microtransation could not be used along with a Rare Monster Finisher Effect.
Last bumped on Aug 26, 2024, 4:11:53 PM
Any fixes to the freezes / crashes on PS5?
No ps5 version? No playstation fix? nice job GGG
Still Path of DC?
[Removed by Support] PS5 having worts performance ever and if You look bug report there is a ton of ppl saying laggin Bad. Hope ps5 native app is the solution but Still waiting...
Last edited by Vinky_GGG on Aug 13, 2024, 5:47:32 PM
Very disappointed that there is no word on stability. The PS version of this game is a joke right now with the amount of disconnects and freezes the game has. There is a lot of hope put on the PS5 native version of the game but with no word on that and nothing on base performance of the game, there isn't much to be hopeful for at the moment.
THIS IS JUST THE PATCH NOTES FROM PC - WAS THERE NO PLAYSTATION/XBOX SPECIFIC FIXES?

I HAVE A BUG WITH USING BRUTAL RESTRAINTS I POSTED LIKE 2 PATCHES AGO AND NO MENTION OF IT BEING FIXED?

I POSTED A VIDEO SHOWED AND EXPLAINED EVERYTHING AND STILL NOTHING JUST A COPY PASTA FOR THE PC VERSION?

I KNOW DEVS ARE WORKING ON POE2 AND PLAYSTATION 5 NATIVE, BUT THAT DOESNT MEAN THAT BUGS JUST GO UNANSWERED AND IGNORED THEN JUST TOLD INFO THAT WAS PUT 3 DAYS AGO IN THE PC VERSION OF THIS SITE

THIS HAS BEEN POSTED ON CONSOLE LIKE 1 HOUR BEFORE PATCH RELEASE ON CONSOLE???

DO THE SIGHT MODERATORS NOT SEE THIS ???

YOU COULD HAVE POSTED THE INFO THE MIN YOU POSTED IT IN THE PC ANNOUNCEMENTS?
Last edited by WarhawkOfficial on Aug 13, 2024, 6:10:36 PM
"

I HAVE A BUG WITH USING BRUTAL RESTRAINTS I POSTED LIKE 2 PATCHES AGO AND NO MENTION OF IT BEING FIXED?


I was worried because one of my characters also uses a brutal restraint in the same socket, but I have no issues (mine is a different number but has the same "in the name of"/Keystone).

That bug must be really specific to either that jewel number, or certain nodes you have allocated on the tree, or some piece of gear you're wearing or some combination of those things.
Blight is still unplayable even on normal maps. Either i will be kicked to login screen or fps drops to 1. I am seeing a lot of minor render issues on loading screens or while visiting towns.

EDIT - there is something wrong with this patch. I needed to restart the game couple of times in order to get Karui Shores to load and took up to a minute.

EDIT2 - Oh, yeah, the performance is a lot worse than before the patch. I am fighting invisible things and opening invisible chests.
Last edited by TheDeathDeal_777 on Aug 13, 2024, 6:37:15 PM
Wow didnt fix PS issues,whats new hahahaha im losing my mind

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