Change % reduced reflected damage taken
This is the first league I'm playing a Divine flesh character and I noticed I'm still taking reflected elemental damage despite having 110% reduced reflected elemental damage taken (no other sources of increased damage taken), and I assume this is because I'm taking half of that damage as reflected chaos damage (I take none when I unallocate Divine Flesh).
I think that reflect mitigation would be improved if %reduced reflected damage taken sources were changed to %chance to avoid reflected damage, where >=100% avoid is equivalent to reflect immunity. Ideally, this would fix unintuitive reflect interactions where one can have over 100% reduced reflected damage taken but still take reflect damage while shocked or with the Divine Flesh keystone. Last bumped on Aug 4, 2024, 2:13:25 PM
|
|