3D Game Developer here
Greetings, i want to speak about Rogue Harbour.
I noticed hard FPS drops and this mess up the performance massivly. Sometimes when u spent time there, you will see flickering walls. Usually this happens if you have by accident copied multiple parts of objects (or maybe the whole Rogue Harbour got copied?), into each other directly on the same Position in XYZ. I can imagine the whole FPS problem from Rogue Harbour only happens because you might have 2 or even more copies of the whole Rogue Harbour inside each other while being active in the game object Hierarchy. I dont know if you have contact to the 3D Developer Team to do a check up on multiple objects in scene. Would be nice if you fix that. Can happen sometimes, but should be fixed and doesnt take much time for your team this can be made in 5-10 minutes. Last edited by virano on Aug 4, 2024, 6:41:38 AM Last bumped on Aug 5, 2024, 4:54:15 PM
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Bumping this as it would be nice if all it was was some easy 10 minute code fix. Loaded into RH today and there actually should had been a seizure warning. Immediate full screen flickering and drops to about 5 fps. This has been an ongoing issue for countless leagues for many people across many different hardware configurations. Fix it.
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