Performance Problems
Hello,
When playing the Shaders and Drive (Graph) spike to max resulting in major lags. When playing the Cpu is around 11ms, Gpu: 13ms, Memory, 2.2Gb. Previously i was using Vulcan but as of this league, a pop up would come out (VK : Queue: Submit: ErrorDeviceLost) and turning off the game. So for now I've switched to DirectX 11 (Tried DirectX 12 didn't work). Going into deli with my build is practicaly a death sentence, the Shader and Drive would spike up lagging me out until I can't shoot and I would simply die. I've watched countless "fixes" yet nothing seems to have worked of simply getting stable 60fps (I have around 120 when playing but will simply spike down to 40 or lower). (Turning MTX's off did not help aswell). Tips are appreciated. My specs: CPU: I5-11600KF GPU: Zotac 1070Ti 8GB Ram: 32GB G.Skill Trident Z (Currently set to run 3200MHz) Motherboard: ASRock B560M-HDV SSD: Patriot P210 1TB (Game install) HDD: 1TB PSU: Evga 650w B3 Windows specifications: Windows 10 Pro Version 22H2 System Type: 64-bit OS build 19045.4651 Windows Settings: Power Plan: High Performance Hardware-accelerated GPU scheduling: on Graphics performance preference: Added Poe and Poe x64 (High Performance selected) Nvidia Control Panel: Manage 3D Settings: Power managment mode: Prefer maximum performance Shader Cache Size: 10GB Texture filting-Quality: High performance Vulkan/OpenGl present method: Prefer layered on DXGI Swapchain Driver version: 560.70 In-Game Overlay: Off Current game settings: Display settings: Mode: Windowed Fullscreen Render Resolution: No upscale (1920x1080) Renderer: DirectX11 Vsync: Adaptive Tripe-Buffering: Disabled Detail Settings: Antialiasing Quality: Off Upscale Mode: NIS Sharpness: 0% Lighting: Shadows Shadow Quality: Low Sun Shadow Quality: Low Number Of Lights: Low Bloom: 70% Depth Of Field: Disabled Water Detail Level: Low Texture Quality: Medium Texture Filtering: 2x Anisotropic Filtering Advanced Settings: Dynamic Culling: Enabled Dynamic Resolution: Enabled Target Framerate: 40 Engine Multithreading: Enabled Edit: The Graph shows: Cpu: 30ms Gpu: 70ms Network:40ms Server: Mem: 12.0 GB VRAM: N/A Drive: MB/s Shader: -R Last edited by R3nder_ on Jul 29, 2024, 9:32:57 PM Last bumped on Jul 28, 2024, 1:36:02 PM
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