Unstable in multithreading mode
It’s impossible to play when multi-threading mode is running, constant stutters, severe instability of the picture, I tried to shoot a video but when I start recording the instability disappears, it looks like streamer accounts really exist xd
Performance graph when walking in the city with multithreading enabled and recording disabled: https://drive.google.com/file/d/1N0F6ln2xHZqFyyHB4DQRZQwost64J-BX/view?usp=sharing Multithreading mode is turned off, recording is disabled and the FPS, although lower, feels more stable, performance graph: https://drive.google.com/file/d/1PIQpvGJbqQgb8NidstFzoty9lScGSEs5/view?usp=sharing Multi-threading mode is enabled, recording is enabled, the game is stable, FPS is limited to 60: https://drive.google.com/file/d/1KVoJ8971IC7USSSAJca4qyS6c5Wle4h4/view?usp=sharing Multithreading mode is turned off, recording is turned on, the game is quite stable, fps 35: https://drive.google.com/file/d/1TU_DvIrxqv2tpG3P8V5MlMcE1t-IQqSO/view?usp=sharing CPU: Intel Xeon e5-2690 GPU: rx 580 8gb RAM: 16gb ddr3 1866 MSInfo *access from support@grindinggear.com account*: https://drive.google.com/file/d/1W5vjjFVxWOt5Mg7LwFHCqEc9TQxSzSyt/view?usp=sharing Last bumped on May 2, 2024, 7:59:49 PM
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8 physical core CPU from 2012 limited to 8GT/s max theoretical bus sped. CPU updates halted back in 2020. I think you need a newer PC the bus speed is going to be a huge bottleneck when it comes to shader compilation
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As a workaround, you can disable CPU C-states or run something in background (YouTube, Twitch, etc.) for stability in multithreading mode.
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