Arohongui allflame - extreme FPS drops and client crashes

Applying Arohongui allflames in juiced maps leads to extreme FPS drops and client crashes. This is exacerbated by map mods such as "Monsters fire XX additional projectiles".

I'm attaching two recordings to showcase the performance in a map with 12 additional projectiles map mod. Getting close enough for the client to start rendering the particles and objects around Arohongui mob packs is already bad, but getting anywhere near them makes it a slideshow and game becomes very prone to crashes.

For reference, these were recorded in Abomination T17 map.


https://streamable.com/fspbac

https://streamable.com/apwtc5

PC Specs
CPU: i7-8700K
GPU: NVIDIA GeForce RTX 3080 Ti
RAM: 32GB

Game settings
Mode: Windowed Fullscreen
Resolution: 1920x1080
Renderer: Vulkan
VSync: Off
Triple-Buffering: Disabled
Antialiasing Quality: Off
Lighting: Shadows (Default)
Shadow Quality: Low
Sun Shadow Quality: Low
Number of Lights: Low
Depth Of Field: Disabled
Water Detail Level: Low
Texture Quality: Medium
Texture Filtering: Trilinear Filtering
Dynamic Culling: Enabled
Dynamic Resolution: Enabled
Enabled: Enabled
Last edited by Saquu on Apr 19, 2024, 10:17:05 PM
Last bumped on Apr 20, 2024, 4:51:45 PM
I was just about to post this, but its nice to know is happening to other people/pc/specs too. Its obviusly a particle/optimization with this turtle mobs from the tatoo. I run the game just fine but the moment a turtle or Arohongui itself shows in the screen its gg, like 3fps, instant crash or just low fps until crash.

My specs in case its useful:

Ryzen 5800H
Nvidia 3070
16GB Ram
Windows 11

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