Necropolis - Reroll explicit mods 6 times is 100% bugged.

I've done quite a bit of grave crafting at this point, and when using the reroll corpse it doesn't always work. I've crafted a wand that was rolled perfectly on all mods and a ring that rolled 71(70-79) with 14 rerolls. Please either rephrase the corpse to say it divines it 6 times and keeps highest sum, or look in to whats wrong with the reroll.
One possible issue might be that after 6 rerolls, it starts over with a new divine and rolls the modifiers again.
Last bumped on Apr 28, 2024, 4:27:50 AM
or... your likely hiding info in this report and are also fracturing them in the graveyard... and the fracture takes place before the divining.
I've had the same results on double fractured quivers. Done 9 quivers in the last few days with 6-18 rerolls. Most of them were rolled impossibly bad. One special case had 12 rerolls and rolled both mods on their LOWEST value.

Either fracture is done first and the rerolls don't matter or it's 100% bugged.

Doing the fracturing first would be stupid tho :(

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