Yesterday, we shared our plans regarding upcoming changes to Jewels which prompted some questions. In today's post, we've collected some of these questions and their answers.

Can you give us some examples of the numbers on the ailment mitigation modifiers on Jewels?

Will the new Jewel modifiers or existing Jewel modifiers have modifier tiers?

Are you removing any corrupted implicit modifiers on Jewels?

Is the corrupted mod pool getting a weighting change?

Which unique jewels are being removed?

Isn't diluting the mod pool a nerf?

Which of the removed unique Jewels from quest rewards are going into the global drop pool?

Are the Divination Cards that grant unique Jewels changing?

Are unique Jewels that are already rare, like Unnatural Instinct, going to be even rarer?

Will Jewels that are being removed still have Replica versions from Heist?

What's happening to these Jewels?

Are Primordial Jewels changing?

Are other forms of ailment mitigation being nerfed to offset the buff to Jewels?

It's worth noting that things may change before launch after further testing and feedback.
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Grinding Gear Games
"
Waxeed wrote:
is Replica Conqueror's Efficiency -mana mod going to be on rares?


We can't make any promises either way at the moment as we're still discussing this.

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