[Xbox] 3.19.0f Patch Notes

[Xbox] 3.19.0f Patch Notes

This patch contains improvements to the rewards from league reflections at the Lake of Kalandra and changes to the cost of Harvest crafts, alongside a handful of bug fixes. It also includes patch 3.19.0f, which includes further changes to the Lake of Kalandra, adjustments to Archnemesis Modifiers as well as further general fixes and improvements. The notes have been included below for your convenience.

The realm will go down for the patch to be deployed at Aug 30, 2022 11:00 PM (EDT) (this is displayed in your local time).

Lake of Kalandra Changes

  • Increased the quantity of Splinters found in Breach Hands in Breach Reflections at all difficulties.
  • Reflection of the Dream no longer causes the Breach to open and close 50% faster, instead now spawning more monsters.
  • Reflection of the Breachlord now causes the Breach to open and close 30% slower, to provide more time to kill Breachlord.
  • Increased the chance for Imprisoned Monsters to have additional Essences in Essence Reflections at all difficulties.
  • Increased the quantity of Artifacts dropped by Monsters in Expedition Reflections at all difficulties.
  • Increased the quantity of Currency Shards from Harbingers in Harbinger Reflections at all difficulties.
  • Increased the quantity of Splinters found from Legion Encounters in Legion Reflections at all difficulties.
  • Increased the duration of Shrine Buffs on Players in Shrine Reflections at all difficulties.
  • The number of Rats spawned in Beyond Reflections has been reduced for performance reasons. The chance to spawn a Beyond Boss in these Reflections has been increased to compensate, and the quantity of Tainted Currency dropped by Beyond Demons in Beyond Reflections has also been increased at all difficulties.

Harvest Changes

  • The Harvest craft that fractures a random modifier on an item with at least 5 modifiers can now be used on an item with at least 4 modifiers.
  • Fixed an issue where the "Reforge a Rare item, being more/less likely to receive the same modifier" Harvest crafts had their descriptions backwards. We have also increased the more/less likely chances of these two crafting outcomes, as they were lower than we intended them to be.
  • Rebalanced the Lifeforce cost of various Harvest crafting options, the full list of changes can be found in the patch notes forum.
  • Rebalanced the Lifeforce cost of various Harvest crafting options:
  • Crafts that reforge a Rare item with random modifiers, including an Attack or Caster modifier now have a cost of 75 (previously 125).
  • Sacrificing a Corrupted Map to create a new Corrupted Map of the same tier and rarity now has a cost of 200 (previously 400).
  • Change a Divination Card into another random Divination Card now has a cost of 75 (previously 1000).
  • Crafts that change a modifier that grants Cold/Fire/Lightning Resistance into a similar-tier modifier that grants Cold/Fire/Lightning Resistance now have a cost of 500 (previously 800).
  • Crafts that change a Shaper/Elder/Conqueror/Sacrifice/Mortal Fragment into another random Fragment of the same type now has a cost of 500 (previously 1000).
  • Enchant a non-Unique Map with "Map doesn't consume Sextant charges" now has a cost of 2500 (previously 5000).
  • Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens now has a cost of 4000 (previously 10000).
  • Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiers now has a cost of 1000 (previously 10000).
  • Crafts that Enchant a Body Armour, causing quality to provide other bonuses instead of increasing Defences, now has a cost of 3250 (previously 12000).
  • Crafts that Enchant a Weapon, causing quality to provide other bonuses instead of increasing Physical Damage, now has a cost of 5000 (previously 15000).
  • Reforge the colour of a random socket on an item, turning it White now has a cost of 12500 (previously 20000).
  • Crafts that add a new Fire/Cold/Lightning/Physical modifier and remove another random modifier from a non-Influenced item now have a cost of 15000 (previously 25000).
  • Crafts that add a new Life/Defence/Chaos/Attack/Caster modifier and remove another random modifier from a non-Influenced item now have a cost of 17500 (previously 30000).
  • Crafts that add a new Speed/Critical modifier and remove another random modifier from a non-Influenced item now have a cost of 20000 (previously 35000).
  • Fracture a random modifier on an item with at least 4 modifiers, locking it in place now has a cost of 10000 (previously 50000).
  • Synthesise an item, giving random Synthesised implicits now has a cost of 5000 (previously 50000).
  • Reforge an Influenced Rare item with random modifiers, including a Influence modifier now has a cost of 5000 (previously 50000).
  • Reforge a Rare item, being more likely to receive the same modifier types now has a cost of 200 (previously 300).
  • Reforge a Rare item, being less likely to receive the same modifier types now has a cost of 200 (previously 300).
  • Change a stack of Fossils into a different type of Fossil now has a cost of 30 (previously 100).
  • Change a stack of Oils into a different colour of Oil now has a cost of 30 (previously 100).
  • Change a stack of Catalysts into a different type of Catalyst now has a cost of 30 (previously 100).
  • Change a stack of Essences into a different type of the same tier now has a cost of 30 (previously 100).
  • Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type now has a cost of 4 (previously 20).
  • Change a stack of Breach Splinters or a normal, Enriched or Pure Breachstone into Splinters or a Breachstone of another type now has a cost of 4 (previously 20).
  • Change a stack of Scarabs to a different type of the same rarity now has a cost of 30 (previously 300).
  • Change a stack of Delirium Orbs into a different type of Delirium Orb now has a cost of 30 (previously 300).

Bug Fixes

  • Fixed an issue where Unidentified Atlas Memories could be applied to your Atlas.
  • Fixed a bug where Unique Items dropped by monsters with Archnemesis modifiers using the reward conversion system were dropping already Identified.
  • Fixed a bug where stashes and vendor shops could not be filtered using non-latin characters.

3.19.0f Patch Notes

This patch reduces the impact of a lot of defensive Archnemesis modifiers, as discussed in our news post last week, and also includes a few improvements to Metamorph and Legion Reflections.

Archnemesis Modifier Changes

  • Toxic: Now has +25% to Chaos Resistance against Damage over Time (previously 40%).
  • Chaosweaver: No longer has +10% to maximum Chaos Resistance, or Immune to Wither. Instead, it now has 60% reduced Wither Duration on Self.
  • Flameweaver: No longer has +10% to maximum Fire Resistance, and now has 50% reduced effect of Scorch (previously 80%).
  • Frostweaver: No longer has +10% to maximum Cold Resistance, and now has 50% reduced effect of Cold Ailments (previously 80%).
  • Stormweaver: No longer has +10% to maximum Lightning Resistance, and now has 50% reduced effect of Lightning Ailments (previously 80%).
  • Assassin: Now has 50% reduced Extra Damage from Critical Strikes (previously 70%).
  • Deadeye: No longer has 60% less Damage taken if you have not been Hit Recently, or 200% increased Evasion Rating if you have been Hit Recently.
  • Incendiary: No longer has +50% to Fire Resistance, or 60% less Duration of Ignites on Self. Instead, it now has +30% to Fire Resistance against Damage over Time.
  • Sentinel: No longer has +10% to maximum Chance to Block Attack Damage, or +10% to maximum Chance to Block Spell Damage.
  • Juggernaut: No longer has +2 to Maximum Endurance Charges.
  • Steel-infused: Now has 30% additional Physical Damage Reduction (previously 50%).
  • Overcharged: No longer has +1 to Maximum Frenzy, Power and Endurance Charges.
  • Consecrator: No longer has take 30% reduced Elemental Damage while on Consecrated Ground.
  • Flame Strider: Now has 50% reduced effect of Scorch (previously 80%).
  • Frost Strider: Now has 50% reduced effect of Cold Ailments (previously 80%).
  • Storm Strider: Now has 50% reduced effect of Lightning Ailments (previously 80%).
  • Ice Prison: Now has 20% additional Physical Damage Reduction (previously 25%).
  • Storm Herald: Now has +40% to Lightning Resistance (previously 60%).
  • Splinterer: Now has 30% chance to Avoid Projectiles (previously 50%).
  • Crystal-skinned: Now has +40% to all Elemental Resistances (previously 50%). The crystal explosions now deal damage of equal parts Fire, Cold and Lightning damage, instead of just Cold, though the damage of the skill is unchanged.
  • Entangler: Now has +25% to Chaos Resistance (previously 30%).
  • Vampiric: No longer has Enemies Cannot Leech Mana from you.
  • Lunaris-touched, Solaris-touched, Arakaali-touched, Brine King-touched, Tukohama-touched, Abberath-touched and Shakari-touched no longer grant large individual bonuses to a specific damage type. They instead all now grant +30% to all Elemental Resistances, +20% to Chaos Resistance and 10% additional Physical Damage Reduction. Innocence-touched and Kitava-touched grant +40% to all Elemental Resistances, +25% to Chaos Resistance and 15% additional Physical Damage Reduction.

Lake of Kalandra Changes

  • The chance for Rewards from Metamorphs to be doubled in Metamorph Reflections has been increased at all difficulties.
  • Metamorphs in Reflection of Metamorph now have 3 additional rewards.
  • Halved the amount of increased life provided to Metamorphs in Reflection of Catalysis. Metamorphs from this Reflection now have 8 additional rewards, though Catalysts dropped by Metamorphs are no longer Duplicated.
  • Metamorphs in Reflection of Experimentation now have 8 additional rewards, and Catalysts dropped by Metamorphs are now Duplicated.
  • Legion Encounters found in Legion Reflections now have 100% increased Duration.
  • Reduced the damage of Effigy of Virulent Undeath's Rain of Arrows Skill.
  • Reduced the damage of Effigy of Wintry Undeath's Spectral Shield Throw Skill.

Fixes and Improvements

  • Fixed a bug where you were unable to move when entering the Karui Shores for the first time with one of the Arachnomorph Pet microtransactions equipped.
  • Fixed a client crash with the Arachnomorph Pet microtransactions.
  • Fixed an instance crash in The Tower of Ordeals.
Last edited by Community_Team on Aug 30, 2022, 10:17:32 PM
Last bumped on Aug 31, 2022, 5:00:33 AM
Very nice, thank you. Been looking forward to this patch.
nice
Thank god we got this patch. But honestly i miss the days without archnemesis, bosses are easier than rares nowadays
Thanks.

I did some maps and lakes this morning and I couldnt help but notice a difference.

Maybe its just the feeling but it felt overall better. No idea if its really loot related but its a nice change. Finally getting the feeling that you can move forward a bit in ssf

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