Duel Strike & All the Blade skills, sound terrible. I've told this subforum this 6 months ago.

1) Metal Hitting Metal sounds bad yo. How is that not fixed yet? Dual Strike has no animation style, & sounds like someone wielded a stop sign hitting the sidewalk.



How long does it take to fix just some simple sound fx.
Even if you have a parry effect in a game, it's like a 10% chance to parry & rarely happens. Meanwhile you got skills tryna sound like a metal parry, being bashed every 0.1 secs. Which is unbearable for longer than 1 minute. I never use Duel Strike, nor any of the skills titled " Blade ".

For literal sound fx reasons. Or Duel Strike just looks boring as well.

2) As for skill that don't sound as bad initially, tho end up sounding pretty bad when you stack attack speed. Well Shield Crush & Double Strike, sound ok initially, unlike the 2 previous mentions which don't sound good ever. So for attack speed lessening of sound volume, not to be confused with the previous mentions which need entire sound design reworks. So yes Shield Crush & Double Strike after gaining attack speed, they sound like this:



Attack Speed Shield Crush & Double Strike sound like 2 trash cans hitting eachother. They are fine sound wise without attack speed. Tho I'm not able to play these 2 skills with added attack speed.

So overall:

Dual Strike & Blade titled skills: Redesign entirely to not sound anything like metal hitting metal or screeching metal flaying out like a blade skill. These 2 skills & other blade skills never sound good, not even for 1 minute. Also Blade skills look meh anyways, all neon green, meh. Probably should just redo the sound & animation of Duel Strike & Blade skills anyways.

Shield Crush & Double Strike: Lessen the volume or make the volume more transparent the more attack speed these 2 skills get. Too noisy with attack speed builds.

100 people towns with hang out fields. Witcher taverns. Free hair style options. IRO War of Emperium gvg map.

https://clips.twitch.tv/ChillyFrailLobsterPMSTwin-jQe3D4Yt2ZttgsdA

https://www.reddit.com/r/pathofexile/comments/15cetf5/new_frigid_bond_support_love_u_guys/
Last edited by RuneLuthien on Jul 19, 2022, 1:46:53 PM
Last bumped on Jul 19, 2022, 1:51:00 PM
P.s. While were at it. Subforum wise. Lacerate & Proliferate's animations are ugly. Not for reasons of blood. For reasons of color. That dark cranberry crimson color is horrible, its no wonder many rpg's don't use that color scheme. Also many people don't play these skills for maybe a similar reason. So these 2 skills need entire animation reworks too.

TBH I'd just get rid of that color out of this game, not a fan of armor sets that use that color. It's such a lame color. The blood doesn't even look like blood, looks like silly puddy. Other game do blood animation better for a skill then or something. Prob won't play Lacerate or Proliferate till they get remixed & not for mtx reasons either, just the regular free skill reworked. Blade skills look bad animation wise, tho def Lacerate & Proliferate somehow look worst than blade skills. Get rid of any neon weirdly color schemes. Like these sewer neon colors are ugly man. The green for blade skills is the ugliest green. Lacerate is boring to look at & Proliferate is ugly to look at these few have wrong color uses.
100 people towns with hang out fields. Witcher taverns. Free hair style options. IRO War of Emperium gvg map.

https://clips.twitch.tv/ChillyFrailLobsterPMSTwin-jQe3D4Yt2ZttgsdA

https://www.reddit.com/r/pathofexile/comments/15cetf5/new_frigid_bond_support_love_u_guys/
Last edited by RuneLuthien on Jul 21, 2022, 8:53:24 PM

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