[Xbox] 3.16.2 Patch Notes
Please note that this patch includes Patch 3.16.1b and 3.16.1b Hotfix. It also adds support for the
Console Endless Delve events. The notes are included at the bottom for your reference.
Console-specific notes:
- Added alternative behaviour for Flame Wall which will cast the skill in front of the player.
- Updated NeverSink loot filters.
- Fixed a bug that made it possible to trade Energy Blade.
- Fixed a bug that caused The Metamorph Vat unable to be activated.
Improvements and Bug Fixes
- Reverted an unintended change where corpses of Spectre monsters were made to be just as likely as other corpses from Desecrate and other corpse generating skills. Spectre-based corpses are once again twice as likely as corpses from the area.
- Added another possible outcome to achieve for the Transform Items II Challenge. The number of achieved outcomes required to complete this Challenge has not changed.
- Fixed a bug where increased cast speed would decrease the speed of Ravenous Bloodshapers default attack.
- Fixed a bug where items could absorb Corruption from monsters of a lower level than required.
- Fixed a bug where reaching -100% increased Reservation Efficiency could cause an outrageous Reservation Cost to be displayed on Skill tooltips.
3.16.1b Patch Notes
This patch fixes a few small- and medium-importance bugs.
Bug Fixes
- Fixed a bug where visually-deactivated Crusader Runes could still be active.
- Fixed a bug where Zana missions that require finding a specific item could sometimes not be completed.
- Fixed a bug where you could fail to obtain credit towards the Complete Deadly Encounters in Style challenge when defeating Sirus, Awakener of Worlds without being hit by any Spinning Negation Beams.
- Fixed a bug where item filters tied to your account could fail to load the most recent version when using a client language other than English.
- Fixed a bug where the Crusader Weapon Effect Microtransaction visuals were incorrect.
- Fixed two client crashes.
3.16.1b Hotfix
- Fixed a bug with the guild stash where stacking exactly the missing number of shards to complete a stack could fail in some cases.