[fixed? 3.16.3]Labyrinth door lost its animation

This was partially fixed by patch 3.11

rep #1
rep #2
abyss piles

Spoiler




"

Those doors used to move upon pulling the lever, now they just become "passable".

"
Actually the animation is still there, it's just that there's ALWAYS the wall rendered there, so when the door's closed, it's actually there twice.

You can tell because when the animation plays, you see the Z-fighting as the polygons overlap.

This happens every time each time on that tileset.
Problem: impostor syndrome
Solution: nerf everything
Result: depressing mess
Last edited by a_z0_9 on Jan 24, 2022, 5:40:53 PM
Last bumped on Jan 4, 2022, 6:20:19 PM
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Is this still happening? I ran a lab a couple of days ago and it seemed to be fixed - the entrances to hidden coffers/darkshrines were back to "normal".
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I do not and will not use TFT.
Gaming Granny :D
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It is happening on the specific tileset only. The one similar to the first area next to lab entrance.
They fixed only two previously reported cases, the:
"
Generating level 55 area "2_Labyrinth_OH_branch" with seed 1040781632

Still contains visually dysfunctional doors.
(this is just an example, but the issue is related to every lab version and every area with that sort of tiles)
Problem: impostor syndrome
Solution: nerf everything
Result: depressing mess
Last edited by a_z0_9 on Dec 22, 2021, 4:40:04 AM
Hmm...I'll keep an eye on that tileset for any other labs that I run then.
😹😹😹😹😹
I do not and will not use TFT.
Gaming Granny :D
🐢🐢🐢🪲🪲🪲
Can confirm that this particular tileset is still bugged.
😹😹😹😹😹
I do not and will not use TFT.
Gaming Granny :D
🐢🐢🐢🪲🪲🪲

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