[3.17] The Frozen Garden - Elementalist Permafreeze Arc Mines (3.17 partial, recommend self cast)
Theme Song by Tatran! 3.17 Update: I'm doing this as Crackling Lance self-cast this time HERE I'll leave this up and update in case anyone wants to do this as a Miner, but it won't be as good as it used to be, I warn you. How would you feel about a build that can permanently freeze all freeze-able content in the game, including T16 bosses no matter the mods? This is it :) Seeing as Elementalist is better at everything, this is a Miner. Why Mines? Because a lot of individual and heavy hits per second makes for good uptime, high overall DPS, good coverage, and low mana cost. If you've never played a Miner, it's basically self-cast, just better in every way. You put Detonate Mines on your left click and play more or less like a normal caster, with the added ability to pre-lay mines for bosses. BTW, this base got a boost this league, by far the best base, so use it if you can: Videos: A9 T16 Colosseum of DOOM! A9 Hydra A9 Baran A9 The Hidden A9 Cortex (no freeze/chill, 40% less damage) A9 Sirus, by CrazylikE A9 T16 Ultimatum God-tier gear 3.17 POB Sketch (needs work): https://pastebin.com/6K0uP2C1 3.15 POB: https://pastebin.com/1ss0scnV DnLx3 added the leveling trees and notes into it <3 ***IMPORTANT*** This build Freezes using The Three Dragons. This means your Lightning Damage is the only damage type that can Freeze, while at the same time Lightning can't Shock no matter what. To work around this, we get any amount of flat damage to spells that is NOT Lightning, Shocking for the full 50-60% with that instead, while still getting the 25% More Shock Effect from Shaper of Storm. The helmet also takes away your ability to Chill with Cold without adding that to Lightning, so to Chill you need a modifier on a Medium Cluster Jewel (listed below) or to use Chilled Ground (less reliable, but good for Algor Mortis). ***TL;DR- IF YOU DON'T DEAL ANY NON-LIGHTNING DAMAGE YOU WILL NEVER SHOCK OR CHILL*** Basically, this build actually reaches 60% Shock against even Sirus 9 or Maven, and can permanently Freeze anything with a "Freeze cap" of 30 million or so (meaning 100% of content that isn't immune) with my gear. 24% Chill is another defensive layer for things you can't freeze for some reason. Try and get a lot of Increased Effect of Non-Damaging Ailments / Shock, as up to 220% (300% effective, since you get 25% MORE Effect) if you have Overshock adds a good chunk of DPS and helps Freeze, while also making Chill better for when you can't. As for DPS, well, it's an Arc Miner, don't worry about it :D The reasons for Elementalist over Saboteur: 1 - Larger hits = better Freeze (60% Shock, EE, Golems...) 2 - Can get as much regen with Stone Golem. 3 - Can get Blind with Disorienting Display. 4 - Unless you're using an AoE spell, Saboteur is just worse. Now, obviously, I did it on SSF. On trade league, you can get 2 mega-op sceptres and push even further, get even better jewels, etc. Still, was able to do all content easily with this, barely ever dying (died once from 96 to 97). Expedition's End is a VERY interesting option in Trade, too. Defences: FREEZE ~5k+ Life ~2k+ ES Blind High Regen Some Block 24% Chill Frost Shield (4k pool) Elemental Aegis (3k elemental mitigation) Chaos Golem (phys mitigation) Meat Shield = Taunt, 10% Less Damage Taken Immune to all Elemental Ailments Example Gear:
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Flasks: Jewels: Potential for upgrade: Rare Sceptres Better Jewels Hunter Gloves with Unnerve on top of this mod / damage against Chilled T1 Spell Crit Chest Better Amulet (+1 gems on top) Helmet with Arc Chains an Additional Time Enchant / Golem Effect Watcher's Eye! Bottled Faith :) Bandit & Ascendencies (in order): Help Alira (Crit Multi, Resists, Mana Regen) Liege of the Primordial (Start with Stone Golem + Flame Golem) Shaper of Storms (Makes Shock actually work and scale from 15% up instead of not working vs bosses) Bastion of Elements (3k elemental shield) Elemenacer (add Chaos Golem and some DPS, Immune to Ailments) Unique Items of use: Three Dragons (a must-have, to be able to Freeze with Lightning Damage) Malachai's Artifice (massive buff to DPS and ability to Freeze) Algor Mortis (massive buff to DPS and defences if you can maintain Chilled Ground) Tremor Rod (until and if you can get amazing rare Sceptres) Wise Oak / Bottled Faith / Rumi's Concoction (Flasks) Expedition's End (Unique Body Armour, can replace Three Dragons) Some other options, see below... Stats you need to prioritize on gear:
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Large Cluster Jewel (Elemental / Lightning): Disorienting Display = Blind (appears on Lightning/Elemental Large jewels) Overshock = Shock Effect, Damage (appears on Lightning Large jewels) Medium Cluster Jewel(s) - (Effect of non-damaging ailments): Blast-Freeze = Freeze Proliferation Astonishing Affliction = Freeze Duration, Shock/Chill Effect, Damage Cold Conduction = Chill (for Hypothermia) Overshock = Shock Effect, Damage Normal Jewels: Life Crit Multi Resistances Abyssal Jewel: Any flat cold/fire/phys to spells so you can Shock/Chill! (otherwise you don't Shock/Chill at all due to Three Dragons) Flat Lightning Damage to Spells Elemental Penetration Crit Multi Life Unique Jewel Options: Watcher's Eye (Vitality/Zealotry/Wrath) Lethal Pride (Akoya, Chainbreaker, Berserk) Glorious Vanity (Doryani, Corrupted Soul) The Vigil (Fortify) Body Armour: Life (Temple Life if you can) Free Prefix to craft "Gain 10% of Maximum Life as Extra Maximum Energy Shield" 15% of Physical Damage taken as Cold/Fire/Lightning (Maven+) +% to Spell Critical Strike Chance (Maven+) Consecrated Ground while Stationary (Maven+) Unique Body Option: Expedition's End - All your Damage can Freeze Freeze Chilled Enemies as though dealing (50-100)% more Damage Nearby Enemies are Chilled Helmet: Unique Only - The Three Dragons Gloves: Life Mana Resistances % increased Critical Strike Chance against Shocked Enemies / % increased Damage against Chilled Enemies % chance to Unnerve Enemies for 4 seconds on Hit (Maven+) Crafted (if needed) - 30% increased Effect of Non-Damaging Ailments Unique Glove Option: Algor Mortis - Sap, Ailment Effect, a LOT of DPS (if on Chilled Ground) Southbound - Freeze Duration, Life. Make sure you also deal at least 4 min Cold Damage to Ignite in case you can't Freeze and thus kill. Boots: Enchant = 1-160 Lightning Damage if you haven't killed Recently (BiS) Life Movement Speed Mana Resistances Increased Effect of Non-Damaging Ailments Regenerate % of Life per second Crafted (if needed) - 30% Increased Effect of Non-Damaging Ailments Belt: Life % Life % Life Recovery Mana Resistances Trap and Mine Throwing Speed % increased Elemental Damage % increased Spell Damage during any Flask Effect % increased Critical Strike Chance against Shocked Enemies % increased Damage with Hits against Chilled Enemies % increased Damage Damage Penetrates 5% Elemental Resistances during any Flask Effect Belt Enchant: Elemental Ailments inflicted on enemies Exposed by you have 20% Increased Duration Amulet: Life Mana Resistances % to Global Critical Strike Multiplier Damage Penetrates % Elemental Resistances Damage Penetrates % Lightning Resistance +1 to Level of all Lightning Skill Gems +1 to Level of all Intelligence Skill Gems Wrath has (20–25)% reduced Mana Reservation Zealotry has (20–25)% reduced Mana Reservation % increased Mine Throwing Speed % increased Spell Damage +1 to Minimum Frenzy Charges Unique Amulet Option: Aul's Uprising (Wrath/Zealotry) - would let you add Aspect of the Spider or save points / mana on gear Ring: Life Mana Resistances % to Global Critical Strike Multiplier % increased Spell Damage Adds # to # Lightning Damage against Shocked Enemies % increased Effect of Non-Damaging Ailments +1 to Minimum Frenzy Charges Unique Ring Option (no longer that good...): Malachai's Artifice Links:
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6L (Vaal) Arc: [Blastchain Mine] => Use High-Impact Mine if not on a Tremor Rod! (Vaal) Arc Trap and Mine Damage Swift Assembly Inspiration Lightning Penetration Hypothermia => Probably removed if on a "real" 6L Awakened Added Lightning Damage level 5 is also an option. Various Anomalous gems are good, Trap and Mine Damage especially. 4L Auras: Enlighten 4 Vitality Zealotry Wrath 4L Golems: Meat Shield Stone Golem Ice Golem Chaos Golem 1L Golem (Ring): Flame Golem - Don't use Ice Golem, it gets Lightning Damage from Wrath and screws up the EE. 4L Movement + A. Surge + Frost Shield: Dash Second Wind Arcane Surge Frost Shield 2L CwDT: Cast When Damage Taken 1 or 3 Immortal Call 3 or 5 Debuffs: Arcanist Brand Assassin's Mark Wave of Conviction Leveling Tree:
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Early:
https://poeplanner.com/AQABABEAAwAAGAD0CFgQwhH0Il8jnCzELatErlVDagtsGW0RdsZ_EIKmjyeT2Z1DoPimKLLqvMXBsN8BAAD______________________wAAAQAAAAEA_____________w== Use Stormblast Mines until you can use Arc, or really any spell you like. It doesn't really matter, and you get Arc at level 12 anyhow. It's Arc from then on forever. Mid: https://poeplanner.com/AQABABEAAwIAOgB3BtQI9AgPES0RwhH0Il8jnCzELRgyWDo_O51FBkdRSTFTUlOuVMZVKGGsYkNqC2yMbBltUXBtc4N80n3Gf_GDyoZGj_qPJ5PgmqGb2Z1DoPimCKeYrCiyA7PFtOq8xcHQ0AfU59uN3Irf7usY7NXw-fDX9wEAAP______________________AAABAAAAAQD_____________ Late: https://poeplanner.com/AQABABEAAwIAaQACAXcGHgfUCPQISA4PES0RlhHCETUTcRNvFi8XpBcUHRgf9CJfIwsqnCzELRgyWDo_O51FBkdRSftRKVIxU1JTrlRLVcZV1lXgVVpYrljyXaVeKl8oYeJhrGLnZJ5pG2pDaghsC2yMbBltUXBScG1zVXTXe4N80n3Gf6SA8YPKhtOJNoxGj_qPJ5MuleCaoZuqndmdxJ5DoC-hvqb4pginmKwosgOzxbQBu-q8ir7FwRbN0NDF0gfU3drn243cit9q43bm7uvV8PnwivHX99L6s_4BAAD______________________wQYH__gVf8vof-K8f8AAQAAAAEA_____________w== No Cluster Jewel? No problem! Unless you're doing SSF, I'd just buy a cluster jewel and self-craft it if it's early in the league, even if it has 9-10 points, but... If you are, the things you'll take instead are the Templar Area, Doom Cast, Annihilation. Bandit: Alira! Detailed Leveling Guide:
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Seriously, it's not rocket science. Act 1 Start - Stormblast Mines + Orb of Storms, use links like Added Lightning Caven of Wrath => Talk to Nessa, get Arc, attach to Blastchain Mine Swift Assembly is pretty trash early on, but it quickly gets better as you level. You can use stuff like Orb of Storms / Skitterbots early, both are pointless later on. Stolen directly from Enki's Arc Guide: Craft two wands with this recipe: Magic-rarity Wand + Topaz Ring + Orb of Alteration ‣ If needed, the recipe for Topaz Rings is: Iron Ring + Green Skill Gem ‣ At level 14 = Craft two wands with this recipe: Magic-rarity Wand + Magic Topaz Ring + Orb of Alteration ‣ At level 20 = Craft two wands with this recipe: Magic-rarity Wand + Rare Topaz Ring + Orb of Alteration If you need more help than this, watch Zizaran's tutorial to the game Art Credit [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 Last edited by CantripN on Jan 30, 2022, 10:10:51 AM Last bumped on Feb 22, 2022, 12:04:02 AM
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Looks interesting!
How important are the clusterjewels and three dragons? I also play ssf and you never know when you get what. | |
" The Large cluster jewel is amazing but not a build-maker. The Mediums are BiS and very useful, but not a must to start freezing most things. The helmet is a must, however (lucky it's not rare). You really want Blast-Freeze on a Medium Jewel to get you started, but even that's not a must, it's just very very very good. [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 Last edited by CantripN on Mar 16, 2021, 4:33:06 PM
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Is this league start viable?
I mean, Sirus on day 3 or something? |
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" League start viable for sure, it IS an Arc Miner. Sirus on day 3 truly depends on your skill as a player, I've certainly done Sirus A9 with it. [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin
https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 | |
Amazing (as always), I liked watching this build evolve over the Christmas temp leagues.
Looks awesome! | |
" Thanks :) New chest is almost done, just need to multimod once I decide what with, and then add Q30: [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin
https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 | |
Does Shaper of Storms overwrite the "lightning damage can't shock" mod from Three Dragons? Very cool concept
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" It doesn't :) However, it lets ALL non-Lightning Damage Shock, and as long as the highest damage type is Lightning, you still get the 25% MORE Shock Effect. Yes, you shock with Fire but Shock better because you mostly hit with Lightning. Amusing. [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 Last edited by CantripN on Mar 19, 2021, 10:55:43 PM
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Wow this looks really promising, especially for SSF. In trade this would be OP. Def on my list for next league. Nice write up!
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