Call of Steel audio effect doesn't match damage output
This is more or less just fluff, but most skills / effects generally do a good job indicating the amount of damage they deal with a corresponding "thunk".
A.K.A bigger damage == bigger thunk audio effect Call of Steel surprisingly does pretty decent AoE clear, but the audio cue is always the same "sword gathering" sound. This tends to make any big AoE damage it deals fall flat, and makes the skill feel more like a chore rather than a support AoE skill with shard bonuses. It would be nice to make the audio effect more chunky like other AoE hit skills when the skill activation crosses a damage threshold or something to that effect. Last bumped on Oct 13, 2020, 9:55:30 PM
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