[Mac] Client does not take into account retina displays
Some stuff like the debug display is so hard to read on retina displays:
Also an option to manually render the game layer at lower resolution, that gets stretched, would be appreciated. Last bumped on Sep 19, 2020, 7:36:20 AM
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https://www.pathofexile.com/forum/view-thread/2936390
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Yea, I saw that, however this is not about antialiasing or the original window resolution being small, its about retina displays having a very high pixel density so when you try to draw debug text without taking that into account, it looks quite small.
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