[Need Help] What is this witchcraft? (Fluid motion jewel)



so basically, wtf is this? there is obviuosly 5 str nodes in radius but when the jewel is socketed, it just literally gives - dex and takes away the str.
i've got 2 other fluid motions equipt and aslong as i keep it at 2 it seems to work but the 3rd jewel i add (regardless where it is) gives -dex.

Is the jewel limited to 2 ? if so, why isnt it written anywhere? (couldnt find any info elsewhere either) did any1 else notice this ?

p.s on PoB the dex is calculated correctly but for some reason ingame it gives - dex
Last bumped on Apr 3, 2020, 4:26:48 PM
Maybe stupid question but worth a shot... do you have any gem that requires 155 str so when you drop below that it starts disabling a piece of gear?

(I imagine we're talking about a hollow palm type of spec.)

Edit: It could be your warchief totem maybe.
Last edited by Viktranka on Apr 3, 2020, 2:09:12 PM
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Viktranka wrote:
Maybe stupid question but worth a shot... do you have any gem that requires 155 str so when you drop below that it starts disabling a piece of gear?

(I imagine we're talking about a hollow palm type of spec.)

Edit: It could be your warchief totem maybe.


Nah, i've double checked, the drop in STR dosent effect any piece of gear.
How would a warchief toten influence it? (it wasnt active at the time anyway, just an scoketed gem)
"
SoulRus wrote:
Nah, i've double checked, the drop in STR dosent effect any piece of gear.
How would a warchief toten influence it? (it wasnt active at the time anyway, just an scoketed gem)
Yeah I thought if it was lvl 20 it would deactivate whichever item it's in, but it's lvl 16 so you're good on that side.

OK found it. Your helmet. "15% increased dex if str > int", once you drop str to 144 it's less than int (148) so you lose buff from helmet.
Last edited by Viktranka on Apr 3, 2020, 4:29:21 PM

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