In addition to a big 3.9.2 patch, which was deployed last week, the team has been working on another update with many improvements and fixes. We're planning to release it by the end of this working week on PC, and as soon as possible on consoles (after its release on PC).

As usual, we have prepared a preview of its patch notes beforehand, so you can get an idea of what to expect. Please note that the patch notes listed below may be changed prior to the release of the 3.9.2b update.

  • New instances of Tane's Laboratory can now be created by Ctrl + Clicking on the World Map Pin.
  • Monsters killed in Tane's Laboratory are now removed after a short delay.
  • Added additional quest information that displays when Watchstones drop.
  • Reduced the area of effect and damage of The Purifier's Weapon Throw.
  • Improved performance when using Arctic Breath supported by Traps, Mines or Totems against large groups of monsters.
  • Improved performance related to trail effects.
  • Added 3D art for the unique staff The Black Cane.
  • The NPCs in Karui Shores have been moved around slightly to more convenient positions.
  • Added a Noticeboard and Event Noticeboard to the Karui Shores.
  • The Karui Shores and Oriath now use the same public party list.
  • Skitterbots are no longer targetable in PvP.
  • Fixed a bug where the Monster pack size from the Booming Populace unique Ivory Watchstone didn't apply to Maps.
  • Fixed a bug where various Incursion resistance and energy shield modifiers were not affected by Catalysts.
  • Fixed a bug where the "x% reduced Mana Reserved" Redeemer influence modifier was able to be on the same item as the same modifier from Shaper influence or Fossils.
  • Fixed a bug where Terror of the Infinite Drifts' Burrow skill could cause her to get stuck in terrain or leave the encounter area in Tane's Laboratory.
  • Fixed a bug where Chaos Golem monsters in Vaal Side Areas were dealing much higher damage than intended with some of their skills.
  • Fixed a bug where Blight Portals could spawn behind the vault door in Vault Map, preventing the monsters from pathing to the Ichor Pump.
  • Fixed a bug where various maps which contains Hideouts could sometimes get out of sync, preventing players from entering the map.
  • Fixed a bug preventing players from entering areas near a Beyond encounter in the Azurite Mine.
  • Fixed a bug that prevented removing Shaped Maps from the Map Stash Tab.
  • Fixed a client crash that could occur when using Perforate.
  • Fixed a client crash that could occur when using Barrage supported by Blastchain Mine Support which had the Void Emperor Blastchain Mine Effect microtransaction applied to it.
Posted by 
on
Grinding Gear Games
We've now finished restoring the maps that were destroyed by using Convert Maps. It's a best-effort restoration, and we've erred on the gifty side. I'm sorry that it took so long to get this done, and for the lack of communication - I didn't want to make any promises that turned out to be impossible.
"
jewelsy2 wrote:
It didn't restore any maps from tiers 1-6, 9, 11, 14-15. And the maps that have been restored are like 1/5th of what I've lost (with an exception of Guardian maps, they seems to be back in full afair)

It's kinda funny that you were able to restore more Guardian maps than any other maps.


The map tiers that are empty in the "Restored Maps" tab are the ones that *should* have converted successfully for your account. That is, those maps should still exist in your original map tab, albeit converted to the current series.

The restored maps are those that overflowed the capacity of your map stash during conversion. The end result is that you should now have the same number of maps at each tier as before the failed conversion.

We also restored all guardian maps, as the originals were converted to other random tier 16 maps (which you get to keep as well).

I hope this clears up what you're seeing.

Report Forum Post

Report Account:

Report Type

Additional Info