The feedback in game sucks
You should really thinks about the feedback ingame: how you ask the player to react, and in fact the tools that you give to react.
Bleeding, stun and freeze are mechanic that can kill you almost instant, we need to be able to react quickly. So what did you give to us for? A little tiny icone lost into a ton of other tiny icone. Nice!!! The red bullet around the character? I invite you to play at your game to try if you manage to read the action in full pack of mob! Seriously, a screen effect is too hard to code? Now talk about Delve and mobs that spawn on death of others. Can you explain how we are suppose to see them when their are hidden under a ton of corpse and loots? (And it's not a filter issue, because the loot are why we delve.) Last bumped on Jul 6, 2019, 9:24:27 AM
|
|