Can anyone advice on this build? Minion Jugg

Hi,
I tried a hybrid between Thicc Jugg and Agony gladiator that Engineering Eternity published in YT.

So far i'm please with the build and i have done up to T11 maps and Merciless Lab (Cannot find the last trial in maps) with no problems whatsoever. Sometimes i die but it is because i think i'm invincible and i'm not playing smart.

Main skill is:
HoA->Minion Damage-Summon Phantasm->Herald of Purity
On a good day i have 22+4+1+1 minions runing arround in the map killng for me.

I apply virulence using:
Molten Strike->Fortify->Poison->Faster Attacks->Multistrike->Ancestral Call

I use a Stone Golem for life regen and Enfeeble on a Mark of Submission ring to make life easier

Shield Charge->Blood Magic->Blind->Faster Attacks

Blood Rage->Blood Magic->Efficacy

CwdT->Spirit offering->Immortal Call

Convocation

Using Advancing Fortress for 15% extra block and Life on hit plus life.

I know the gems don't make sense but they work :P and i guess i will streamline the setup in time when i learn the game.

I have 6000 life and around 600 life regen with Tukohama upgraded. Is it expensive to get good life gear in the beginning of a league cause prices are crazy?

https://pastebin.com/xMLYxSTs

Any tips are welcome

P.S. Don't know how to link items in posts
Last bumped on Dec 20, 2018, 9:40:57 AM
I'm playing Agony Jugg and tbh unless you really like the flavour of being a summoner juggernaut then I'd advise to drop phantasm and purity, just agony itself will carry you through everything in the game.

If you don't want to change because thematic reasons that's fine also.

Writing this as I go so excuse the bad flow.

Links:

You probably want to put desecrate in your cwdt gem for times where you don't have adds to kill. similar issue with summon phantasms on kill, you simply won't have them unless you use worms or talismans.

Gear:

If you're going with a rare chest you should have much more flat life on it. The rest of your gear is Ok but you do need to slowly replace them as you go.

Once again if you toss the herald of purity you can put on coming calamity and run hatred + generosity.

Jewels are pretty bad, understandable if you can't afford better but try to get 25+ life on them in the future. (Also get rid of the dusk glimmer jewel, it's worthless.)

Tree:
177% life is just a tiny bit on the low side but fine.

Instead of having two random dex nodes take the profiency node near duelist area if you need dex, unless you are pathing towards two different things, which is a little wierd.

Should probably take the attack speed nodes near gravepact instead of leech and life since agony is invincible and that's where most of your dps is.

Spec out of Juggernaut node and spend it on golems blood to gain +6% hp

Spec out of Hematophagy nodes, you're not doing enough dps for the leech rate to matter.

spec out of champion of the cause since you are spending three points for 4% reduced mana reserved. Heralds aren't aura's so the rest of the aura nodes don't affect them.


That's about all I can see that could be changed without drastically altering your build.

Last edited by Kurzonate#7730 on Dec 18, 2018, 7:21:32 AM
Thanx for the good advice. I will plan accordingly :)

"
Kurzonate wrote:
I'm playing Agony Jugg and tbh unless you really like the flavour of being a summoner juggernaut then I'd advise to drop phantasm and purity, just agony itself will carry you through everything in the game.

If you don't want to change because thematic reasons that's fine also.

Writing this as I go so excuse the bad flow.

Links:

You probably want to put desecrate in your cwdt gem for times where you don't have adds to kill. similar issue with summon phantasms on kill, you simply won't have them unless you use worms or talismans.

Gear:

If you're going with a rare chest you should have much more flat life on it. The rest of your gear is Ok but you do need to slowly replace them as you go.

Once again if you toss the herald of purity you can put on coming calamity and run hatred + generosity.

Jewels are pretty bad, understandable if you can't afford better but try to get 25+ life on them in the future. (Also get rid of the dusk glimmer jewel, it's worthless.)

Tree:
177% life is just a tiny bit on the low side but fine.

Instead of having two random dex nodes take the profiency node near duelist area if you need dex, unless you are pathing towards two different things, which is a little wierd.

Should probably take the attack speed nodes near gravepact instead of leech and life since agony is invincible and that's where most of your dps is.

Spec out of Juggernaut node and spend it on golems blood to gain +6% hp

Spec out of Hematophagy nodes, you're not doing enough dps for the leech rate to matter.

spec out of champion of the cause since you are spending three points for 4% reduced mana reserved. Heralds aren't aura's so the rest of the aura nodes don't affect them.


That's about all I can see that could be changed without drastically altering your build.



Did most of what you recommended and tried to build around HoA.
200 chaos later (claw cost 120) i think i'm on the right path. Jewels remain to upgrade, got the chaos but saving it for a 6L coming calamity so i can add pierce.

https://pastebin.com/0kAfiDiu

Would you mind taking a peek?

BR
P

P.S.
2 skill points left. Gonna save them for EE when my Enlighten allows me to use Hatred with more than 30 mana :)
Last edited by kakalus#7986 on Dec 20, 2018, 5:42:40 AM
Nice, your build looks solid now.

Only saw a couple of things that could be changed.

Tree: The attack and minion damage nodes you take near templar start don't help that much, since the agony crawler gets something like 800% increased phys damage at max virulence and level. So consider spending the three points on something else.

links: I don't know if this was a mistake but you put arctic armour with generosity, which is pretty much useless :P . Generosity gives your minion arctic armour but crawler is invincible so the aura is nearly useless on it.

For the agony links you should replace faster attacks for pierce (pretty important for clearing maps) and minion speed for phys to lightning. If you can (and I would highly suggest getting another coming of calamity to colour instead of potentially bricking this one) replace the phys to lightning with added fire.

Gear: All of your gear is fine so the following is just a suggestion depending on what you prefer.

Consider getting rid of the mark of submission and getting a gluttony belt. This would give:

* Frenzy charges to your crawler (charges in general are much more powerful with minions) which would give something like +50k shaper dps.

*Culling strike, which is effectively 10% more damage multi

*35 life/15 mana gained per hit.

*Free up a ring slot for more hp/res/attributes

*At will endurance charge generation for bosses, just use a movement skill

That's pretty much all I can see, aside from that your build is solid.



"
Kurzonate wrote:
Nice, your build looks solid now.

Only saw a couple of things that could be changed.

Tree: The attack and minion damage nodes you take near templar start don't help that much, since the agony crawler gets something like 800% increased phys damage at max virulence and level. So consider spending the three points on something else.

links: I don't know if this was a mistake but you put arctic armour with generosity, which is pretty much useless :P . Generosity gives your minion arctic armour but crawler is invincible so the aura is nearly useless on it.

For the agony links you should replace faster attacks for pierce (pretty important for clearing maps) and minion speed for phys to lightning. If you can (and I would highly suggest getting another coming of calamity to colour instead of potentially bricking this one) replace the phys to lightning with added fire.

Gear: All of your gear is fine so the following is just a suggestion depending on what you prefer.

Consider getting rid of the mark of submission and getting a gluttony belt. This would give:

* Frenzy charges to your crawler (charges in general are much more powerful with minions) which would give something like +50k shaper dps.

*Culling strike, which is effectively 10% more damage multi

*35 life/15 mana gained per hit.

*Free up a ring slot for more hp/res/attributes

*At will endurance charge generation for bosses, just use a movement skill

That's pretty much all I can see, aside from that your build is solid.




thanx alot mate

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