"… of winter" enchant PvP damage is too high
Because of skill mechanics and Dying Breath interaction the enchant do more than 10K non-crit PvP damage per trigger. Even if enchant owner is an archer (so probably has less than 300% generic increased projectile damage)
This enchant family needs additional PvP reduction. Last bumped on Dec 4, 2018, 4:00:27 AM
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" Oh, even with the significant damage reductions to trigger skills in 3.4? Sorry I don't play HLD, just assumed all the trigger stuff got nerfed hard. | |
I expected exactly the same.
But even while using 23-31% ele damage reduction 9.2k ES build I'm getting instantly killed in melee range by 4-projectiles- "of winter" trigger. So the damage is still there. I suspect Gloves Enchants PvP damage still not affected by PvP damage scaling formula, so the damage has linear scaling and even with 80% reduction applied it's still possible to reach absurdly high PvP dps. Last edited by g64 on Dec 4, 2018, 4:01:07 AM
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