Please reduce Mirage Archer 'post mortem' duration

It's just not fun. Currently, that thing lasts full duration after character death, it's long enough to deal substantial damage without any downsides or counters. AIM range is so high, in most cases you can't even see where it shoots from.

Mirage Archer should stop attacking or stop dealing damage after owner death.

feedback

Mirage Archer is same tier abomination as pre nerf Volatile Dead.
It can shoot AoE skills at absurdly high range.
It 'sees' opponent at range higher than 16:9 screen width.
It's changed whole "archer" concept, you don't want any attack speed anymore, your build isn't limited with "how many attacks you can perform before you have to reposition yourself" because you need to land a hit just once, after that you are free to dodge or spam other attacks or place traps or mines.
This is a very lazy and overpowered mechanics.

Last bumped on Oct 26, 2018, 8:02:11 AM
Aren t worms flask possibly triggering the skill too?

I don t know, never used Mirage but I would imagine someone could attack the worms to trigger the skill before even needing to hit a real player.
Would be most likely something easier to do in sarn.

"
g64 wrote:


Mirage Archer should stop attacking or stop dealing damage after owner death.




Something like that should be the norm, I don t know why we still have minion/pseudo minion skills dealing damage after player death.






Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
Last edited by Head_Less on Oct 23, 2018, 4:37:08 AM
After playing it, I would have to agree.
God_of_Thieves_LLD_PVP__I hate the Labyrinth

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