Fatal keystones

Hello,
I think some keystones are fatal in PvP, one keystone can completely counter against other player
for example:

chaos inoculation ...I think there should be: chaos cannot bypass ES and 80% less chaos dmg taken
or sth like this.

Bloodless ...losing ability to leech is fatal too...it can be replaced with life on hit but..
iI think life leech is weird ...some builds can facetank bosses with vaal pact without heavy
leech investment etc, leechers can facetank more than tanks in many cases.

thats my opinion, thanks for responds. have a nice day




Last edited by pajkee on Jul 25, 2018, 3:02:23 AM
Last bumped on Jul 27, 2018, 12:55:53 PM
where are posts written by mulla and rupenus? Lol
IGN : Bondisk, Champion, Vegadisk
PVP Formula Guide Kor
https://blog.naver.com/aliac/221569081708, https://blog.naver.com/aliac/221569083928
PVP Formula Guide Eng
https://blog.naver.com/aliac/221571697824, https://blog.naver.com/aliac/221571734537
Probably that was considered as insult and deleted by mods.

Surely, Bloodless is a huge problem in current pvp meta, like, you have 3% leech and deal 2500 pvp damage per hit, that 75 life leeched is a build enabling feature and it should not be 'disabled' by a single node in the middle of nowhere on the tree, not like that!


Balefire Gladiator is a fun pvp build that require a lot of skill to perform well.
Last edited by SomethingWonderful on Jul 26, 2018, 4:31:28 AM
Clearly block scorched is a totally fine gameplay, the pinnacle of what pvp should be. Let s just complain about useless nods like bloodless instead.

Chaos inoculation sucks imo, Should have never been created. You can see how GGG already decided with this nods that total immunity to something was ok in an arpg... It is not. Immunity either from monsters or players should never exist. It s lazy and will bite you in the ass at some point or another.

But again, tank gameplay and full block playstyle is also lazy and uninspired.
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
i don't see the problem with ci. at all.

if someone wants to make chaos their primary damage output, it's their gamble.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
CI was designed to have draw backs, you get a higher ES pool then LL but it comes at the cost of being on 1 max life thus susceptible to stuns etc..etc.. Well GGG designed powerful uniques and options that remove those draw backs making it better then it should be. Do I think it's a problem, no. Is Bloodless a problem, no. Is standing in place holding attack a problem, yes. Will 3.4 hopefully fix that, we'll see.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
"
MullaXul wrote:
Will 3.4 hopefully fix that, no.

fixed that for you.
[removed]
Last edited by Aodui on Sep 9, 2018, 5:21:22 PM

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