[3.3] Wormblaster the 4.5th - Flameblast / Herald of Ash Slayer
As of Patch 3.6.0, this build is no longer viable due to the changes to Leech mechanics.
(from the Patch Notes: Added a cap on the amount of any resource you can leech from any individual instance of leech. By default, that cap is 10% of that resource's maximum. In other words, a character with 4000 life will, by default, be able to leech a maximum of 400 life from a single hit. Before the introduction of this limit, it was possible to leech well over 100,000 life from a single hit, resulting in several minutes of continuous leech. _____ Hi everyone, this is a guide to the build I cleared all content with in Bestiary League. Since Herald of Ash was changed to work with Spells in 3.2, I decided to try building a character that uses the Herald together with The Writhing Jar as a main source of damage. It turned out to be pretty strong, especially against endgame bosses, so here's the almost finished product. Feel free to check out the original Wormblasters by eirikeiken too (Update: The true #5 has arrived)! Mechanics
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The Writhing Jar spawns two Writhing Worms with a very low amount of life per use. These can be attacked and killed by players, but not by enemies. Offence
Defence
Pros / Cons
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Pros
Cons
Gear
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Weapon
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Doryani's Catalyst is a strong choice here, but a Shaper Sceptre with "Gain #% of Elemental Damage as Extra Chaos Damage" in addition to other good modifiers can give more damage. To improve clearspeed, Obliteration has proven to be very useful.
Body Armour
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The Coming Calamity sets the Mana reservation of Herald of Ash to a fixed 45% (95% without it) and adds a small amount of damage too. Another option is Loreweave, which lets you drop Purity of Fire. It adds some damage, Life, maximum resistances to all elements and critical strike chance for more consistent Elemental Overload. Helmet
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An Elder Helmet with "Socketed Gems are supported by Level # Concentrated Effect" and Life / Resistances, if possible crafted with an Essence of Horror. Useful Enchantments include:
Belt
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An Elder Belt with "#% reduced Flask Charges used" and "#% increased Life Recovery rate" would be optimal. This should be enough to use each Writhing Jar 3 times and significantly increase the Life Recovery rate. Gloves, Boots and Shield
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Aim for high Life and Resistances + Movement Speed on Boots. Jewellery
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One piece of Elreon jewellery is needed to cover most of the Mana cost for Flameblast. Life, resistances and attributes (if needed) fill the other mods. An Elder amulet with "+#% of maximum Life per second to maximum Life Leech rate" is a great way to further increase the Life Leech rate. Jewels
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Here's a list of the most useful Jewel mods:
Flasks
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A Quicksilver Flask, another Utility Flask with freeze immunity and three Writhing Jars are a good setup here. Gem Setup
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Herald of Ash - Burning Damage - Swift Affliction - Efficacy - Increased Duration - Increased Area of Effect Body Armour Flameblast / Vaal Flameblast - Controlled Destruction - Combustion - Faster Casting (or Empower) Helmet; Faster Casting for higher mobility e.g. against Uber Elder, Empower for more damage Righteous Fire (Level 15) - Burning Damage - Elemental Focus - Concentrated Effect Gloves / Boots; for higher clearspeed in Helmet with Efficacy instead of Concentrated Effect Righteous Fire can kill worms when the Radius gets too large, at level 15 they land just outside of the radius. Orb of Storms - Curse on Hit - Flammability - Temporal Chains Gloves / Boots; it doesn't need to be level 1 anymore as any hit would instantly kill the worms. Shield Charge - Faster Attacks - Fortify Weapon / Shield; don't use it to proc Elemental Equilibrium, Herald of Ash adds Fire Damage Cast when Damage Taken - Immortal Call Weapon / Shield Decoy Totem Weapon / Shield When using Obliteration (dual / with shield) for clearing, two Cast when Damage Taken setups can be used: Cast when Damage Taken - Immortal Call - Increased Duration Cast when Damage Taken - Vortex - Increased Area of Effect Skill Tree Videos
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Path of Building
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https://pastebin.com/CKDiWk0s Not updated for 3.3. 3.3 Changes - nerfed, but still alive
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Changes in 3.3 Patch Notes:
We won't be able to proc EE and Curses on Worms anymore, that is around a 50% damage nerf. Herald of Ash should still work.
Animate Guardian with dual Dyadus is now completely useless for this build. Another 66% less damage if AG was used before (though never really needed). Chance to Ignite Support/Combustion Support
Small buff to the gem when not using Elemental Focus. Flameblast
This is a Buff. The lower mana cost allows using only one Elreon ring instead of two. When not using Elemental Focus, Flameblast now has 100% chance to ignite (50% from skill, 14% from curse, 49% from Combustion Support, 40% from tree). Combustion (pre 3.3: Chance to Ignite) will then lower enemy fire resistance by 19% and the ignite adds some damage too. Vaal Righteous Fire
Vaal Righteous Fire won't be able to trigger Herald of Ash anymore, making it mostly useless for this build. Vaal Flameblast
Vaal Flameblast is now probably a good way to reach higher damage against bosses, but the targeting might end up being more difficult. The best way to use it is probably waiting for the 3rd explosion to release the worms. Gem Changes Instead of Swapping Chance to Ignite (now Combustion) with Faster Casting, it's now better to use both and leave out Elemental Focus. Vaal Righteous Fire and Animate Guardian are not needed anymore. Vaal Flameblast can now be used instead of a regular Flameblast gem, as it grants both versions of the skill. Gear Changes One Elreon ring is enough to cover the mana cost now, use a rare ring focusing on life, resistances, increased elemental / fire damage. If you have any suggestions, questions etc. feel free to leave them here or message me ingame @WormblasterTheFifth Last edited by EpisCube on Jun 2, 2019, 3:23:48 PM Last bumped on Jan 12, 2019, 7:26:09 AM
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Great concept, look forward to trying it
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The secret got revealed! 2 of 3 broken builds left in the dark.
No Problem,
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For the speedclear, can't you use a swap with obliteration or shaper/elder weapons (i don't remember which one) with "enemies you kill explode dealing 5% of their hp as fire damage" (not sure if it works with RF, i know obliteration does) so you can simply clear with RF, quickly enough?
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So if I'm understanding this correctly, we're using HoA to get 20% of our damage dealt to be spread as an ignite, which against worms is almost all of our damage with their low hp, which then of course is also multiplied by the number of worms we killed and thus overkilled. So basically an ignite build based on scaling as much overkill damage on 'enemies (worms)' as possible.
Absolutely genius tbh. |
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So... will GGG nerf the flask once again? How many times have they done it now? Funny how no matter how many times they nerf Wormblaster, the damn thing keeps coming back!
Last edited by DrCola on Apr 12, 2018, 4:36:01 PM
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" Since it's cool and fun, it seems likely. (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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" The flask hadn't been nerfed since its creation. | |
" Even if you argue semantics (since the mechanics surrounding the jar's use have all been nerfed), that's not true. The flask used to spawn level 100 worms and gave souls for Soul Eater. (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0 Last edited by Ashriel on Apr 12, 2018, 6:21:07 PM
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Oblitertion works great with RF but those shaper maces/queatzaobrocolli do not trigger of DoT kills or secondary damage kills.
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